This article is about the 2015 mobile game.
You may be looking for the Star Wars: The Clone Wars flash game Galaxy of Heroes.
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"We have a great partnership with the talented folks at Lucasfilm and Disney Interactive. It is that collaboration that has enabled us to deliver a unique mobile experience that brings the vastness of the epic Star Wars franchise into the palm of your hand."
―John Salera, Executive Producer at EA Capital Games[1]

Star Wars: Galaxy of Heroes (abbreviated SWGOH) is a collectible turn-based role-playing mobile game developed by EA Capital Games and published by Electronic Arts. The game was first announced on June 15, 2015, in EA's press conference during the 2015 Electronic Entertainment Expo and was released on November 24 of that year.

The game allows players to collect characters from across the Star Wars saga and put those characters into turn-based combat.[4] The game features elements from the Star Wars: The Acolyte, the prequel trilogy, The Clone Wars, The Bad Batch, Tales of the Empire, Solo: A Star Wars Story, Obi-Wan Kenobi, Andor, Rebels, Rogue One: A Star Wars Story, the original trilogy, The Mandalorian, The Book of Boba Fett, Ahsoka, Skeleton Crew, the sequel trilogy and Resistance, as well as the novel Dark Disciple, the Star Wars Jedi video games, 2017's Star Wars Battlefront II, Marvel comic books and Star Wars: Galaxy's Edge. It also features characters from Star Wars Legends material,[5] however, due to the sandbox nature of the game, this does not canonize the characters in the current narrative acknowledged by Lucasfilm.[7]

Gameplay

Overview

Star Wars: Galaxy of Heroes user interface, as of 2023

Star Wars: Galaxy of Heroes user interface, as of 2023

Star Wars: Galaxy of Heroes is a sandbox collector RPG where players collect characters and ships ("toons"), upgrading them and creating teams of up to 5 units which are then brought into the turn-based combat system against a group of enemy AI-controlled units and player-made teams. Team composition can be restricted by game mode (such as light side or dark side battles), and most characters work best within a team composed of their faction due to synergy bonuses. Squad battles generally involve 5 characters, whereas ship battles consist of one capital ship providing support to a fleet of 3 starfighter's and up to 4 reinforcements.

Unit Upgrades

There are many ways to upgrade a toon, with some upgrade types unique to characters and some to ships.

Ranking up a toon goes up to 7 stars, and provides access to higher levels of power, with the highest ship ability upgrades restricted to ships with high star counts, while characters are unable to reach high gear levels or equip superior mods if they are not 7 stars. The player ranks up toons by collecting shards/blueprints through a variety of methods such as certain battles, events, or through shipments.

Leveling up a character paves the way for better upgrades to be applied, such as equipping gear and relics and upgrading abilities. Gear is the primary method of increasing a character's stats, and goes up to tier 13 (tier 12 being gated by a 7 star requirement), upon which being reached relics can be applied. Upon reaching the next gear tier, the character gains additional stat bonuses beyond the gear and becomes more powerful. Abilities are unlocked as higher gear tiers are reached, and require higher character levels to upgrade - making the effects more potent. Some abilities are restricted to specific game modes due to power, and this is shown in the omicron ability materials required to upgrade to that ability. Mods can be applied upon a character reaching level 50, and provide additional stat bonuses that can be utilized to give characters an edge in combat. The most powerful mods are restricted to characters at gear tier 12 and above, further increasing the liability of having characters not at 7 stars.

Leveling up a ship doesn't open as many opportunities as leveling up a character does, since ships do not have equipable gear. Rather, they derive their stats from their crew or, in the case of uncrewed ships, their capital ship. As a ship is leveled up, it gains access to higher ability levels, except the crew abilities, the upgrades of which are gated by the crew's gear level.

Running parallel to squad development is the Datacron. This object is equipped with a squad to provide additional stats to the whole squad - similar to how mods work, but on a squad-wise basis. Datacrons max out at level 9, and every 3 levels upgraded provides an alignment, faction, and character bonus (at levels 3, 6, and 9, respectively) which applies in the Territory War, Grand Arena, and Squad arena game modes. The Datacron system rotates on a 9-monthly basis, with a new faction and characters getting bonuses for the nine months. There are three phases of Datacrons running simultaneously staggered, so that there is a new set of Datacrons with bonuses every 3 months, while the other 2 sets persist until their duration has expired. Upon expiration, Datacrons are broken down into their specific upgrade material, which can be used to upgrade the replacing set of Datacrons.

Game Modes

PVE Energy Battles

Gameplay example

Gameplay example

These game modes run on an energy system, with most modes having their own energy type. In all of these modes except mod challenges and ship battles, an allied leader may be borrowed to grant additional bonuses to your team, and in all of these modes except light and dark side battles there are no unit restrictions. The first game modes a player unlocks are the Light and Dark side battles, in which players are restricted to units of the mode-specific alignment. These modes are a source of gear and shards/blueprints. In Cantina Battles, players battle to earn shards/blueprints and ability materials. In Mod battles and Mod challenges, which unlock at player level 50, players battle for mods and mod upgrade materials. Ship battles are the only energy based modes where a player can utilize their fleet, and is a source of higher level gear and shards/blueprints. The final energy game mode is Galactic Conquest, which is a monthly game mode that runs over the course of a fortnight and tests the breadth of a player's roster for unique rewards.

Daily PVE Battles

These game modes do not run off energy, rather a number of daily attempts. The Challenge mode (both fleet and squad) provides a daily boost to resources and runs challenges in a week long schedule. Galactic War requires a player to daily fight 12 straight battles without roster refreshing, and provides useful gear and resources in the early game.

PVP Arenas

These game modes involve a player attacking other player's teams. In Squad Arena and Fleet Arena, players use their best team to climb the rankings against the AI-controlled teams of other players, and get rewards sent daily to their inbox. In Grand Arena Championships, players fight 3 other players over the course of a week for three weeks, rising and falling divisions accordingly, before getting and end of season payout.

Events

These game modes pit players up against specific enemies for unique rewards. The Journey Guide requires players level up specific characters in order to unlock "legendary" or "epic confrontation" characters, such as requiring 5 Jedi characters at 5 stars to unlock a 5 star Grand Master Yoda, or requiring 14 characters and ships at gear tier 13 with many relics in order to unlock a Galactic Legend, the best units in the game that manipulate character stats in battle to their advantage. The events tab provides access to many limited time events that often require specific factions leveled up in order to gain rewards.

Guild Events

Upon reaching level 22, players unlock the guild function and are able to join a guild with other players, giving them access to guild events. Raids are a collaborative effort in which the guild works together to take on a massive PVE opponent and defeat it, such as a Rancor or the Sith Triumverate, gaining rewards for the damage they do. Territory battles are a 6-day long guild event in which players utilize only one side of their roster (light side or dark side) in order to fight waves of PVE enemies in order to earn stars in a themed campaign with faction-specific bonuses (such as the Geonosis: Republic Offensive territory battle providing bonuses for Jedi and Galactic Republic units) and earn rewards according to the number of stars collected. Territory War is a three day event in which the guild sets a defense then fights another guild, using the left over units to wipe out the enemy territories and gain rewards.

Development and release

"Characters are around 8k verts and uses a 256 diffuse texture and a 256 mask channel which separates white and black values between 2 matcaps. Production time for each character is about 3 weeks."
―Thomas Guillory[8]
Star Wars: Galaxy of Heroes user interface in 2015

Star Wars: Galaxy of Heroes user interface in 2015

Development on Star Wars: Galaxy of Heroes had began as early as[9] 2014, when the old Star Wars Expanded Universe canon was rebranded as Star Wars Legends after the franchise was bought by The Walt Disney Company in 2012[10] and designs for the game had to be approved to make sure that they fited in with the new canon.[9] Galaxy of Heroes was officially announced on June 15, 2015, during that year's Electronic Entertainment Expo[1] and was first released for iOS and Android on November 24 later that year.[2] A version for PC was released on July 17, 2024.[3] The game is a live service game and is continually updated with additional characters and features.[5] Throughout it's first year, Guilds and Raids, Mods and other features were added to the game, with Ships being added on November 22, 2016.[11] Other additions include "Territory Battles" and "Territory Wars" being added in late 2017,[12] Relic Amplifiers in late 2019,[13] "Conquest" on March 1, 2021,[14] and Datacrons in June 2022.[15] For the tenth anniversary of the game, on November 18, 2025,[16] Galaxy of Heroes received it's "largest update ever to the game". The update completely overhauled parts of the game, expanding the usage of "Eras", a character grouping system which had been introduced earlier that year, with characters introduced in the game's current Eras now having their own separate sections as well as own game modes beginning with the "Coliseum" Era mode.[17]

According to 3D character artist Thomas Guillory, characters end up around "8k verts"[8]—with some larger ones like General Grievous using more verts[18] and smaller ones, like the blastomech BT-1, using less[19]—and utilize "a 256 diffuse texture and a 256 mask channel," separating black and white values between the model's matcaps. The characters' textures are mostly hand painted and it takes about three weeks for a character model to be designed.[8] Characters worked on by Guillory include the krayt dragon boss,[20] the rogue clone Omega, her pet Batcher,[21] Jedi Cal Kestis,[22] former Jedi Baylan Skoll, the dark side adept Shin Hati,[23] the Sith assassin Asajj Ventress,[8] three appearances for the scavenger-turned-Jedi Rey Skywalker,[24] as well as her dark side manifestation "Darth Rey,"[25] the Dark Lord of the Sith Darth Sidious,[26] the pirate droid SM-33,[27] Jedi librarian Jocasta Nu,[28] the Jedi Temple Guard,[29] three versions of the Jedi Knight-turned-Sith Lord Anakin Skywalker,[30] fallen Jedi Barriss Offee,[31] pirate captain Sidon Ithano,[32] the KX-series security droid K-2SO,[33] the IG-12 mech as piloted by Grogu,[34] the clone trooper-turned-pirate Kix,[35] pirate captain Silvo,[36] Jedi General Obi-Wan Kenobi,[37] Grievous,[18] BT-1,[19] and the Sith warrior known as "the Stranger."[38]

Most of the game's gear items[39] and various other UI items and early level environments were done by Brittany Hermann.[40] For references for the gear, Hermann used images from The New Essential Guide to Weapons and Technology and Star Wars: The Complete Visual Dictionary. Two third of the gear she designed was cut when the mechanics of upgrading gear were simplified in the development progress.[9]

Reception

As of the second quartal of 2021, Star Wars: Galaxy of Heroes had surpassed 100 million players[41] and as of November 2023, had earned 1.5 billion US Dollars, making it EA's "biggest mobile game of all time".[42]

Media

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Cover gallery

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Credits

The credits are absent in the iOS version of the game.[5]

Wiki-shrinkable This media's Credits list is incomplete. You can help Wookieepedia by expanding it.
By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Uncredited cast

Crew

  • General manager — Mark Otero
  • Executive producer — John Salera
  • Creative Director — Mike Olsen
  • Producer — Aaron Nemoyten, Mario DeGovia, Nathaniel Bacon, Tim Lander
  • Lead Product Manager — Ishai Shamir
  • Product Managers — David Shin, Eric Lodge, Scott Moore
  • Data Analysts — Joel Stalica, Nicolas Reinhart, William Allaway
  • COO of Capital Games — Eric Vaughn
  • Lead Development Director — Jeremy Osborn
  • Development Division — Bob Blair, Caroline Calaway, Jon Motz, Ryan Thomas, Stephanie Cramer
  • Lead Game Designer — Justin Jones
  • Game Designers — Chip Sbrogna, Jason Wigle, Michael Wyatt, Nho Nguyen, Scott Towne, Daniel McLaren
  • UX Designers — Holly Grothues, Jon Bieda
  • Technical Directors — Clint Eckhardt, Michael Balfour, Walter Gonzalez
  • Lead Engineers — Kip Hendricks, Mark McBride
  • Engineers — Alan Wiederman, Anna Tito, A. T. Campbell III, Craig Nielsen, Daniel Levy, Derek Hall, Dustin Adler, Evan Brodie, Hrudesh Doke, Ingo Jaeckel, Irin Berry, Joel Leigh, John T. Evans, Jonathan Fritz, Kevin Somers, Michael Arsers, Michael Noriega, Roger Bocksnick, Roi Eclarin, Steven Kodani, Tim Sorrells, Tony Wang
  • Engineering Interns — Linden Reid, Nicole Simone
  • Art Director — Chuck Eyler
  • Art Lead — Derek Smith
  • Artists — Brittany Hermann, Donald Gross II, Franz Mendonsa, Inmar Salvatier, Jacob Wade, Jeff Kuipers, Joe Gomes, Josh Rother, Lai Tran, Lauren Lamoreux, Noah Bench, Paul Martin
  • UI Artists — Andrew Butler, Kale Menges, Ou Li, Nathaniel Fong
  • Technical Artist — Jeremy Dombroski
  • Audio Artist — Nick Von Kaenel
  • Quality Assurance Manager — Jacob Rainbow
  • Quality Assurance Project Managers — Mike Bailey, Mihai-Adrian Nicoara
  • Quality Assurance Project Leads — Alexandru Marinescu, Alexandru Popescu, Becky Peltier, Ryan Hunt
  • Quality Assurance Engineer — Rohan Monteiro
  • US Quality Assurance — Alexander Moriarty, Cole Wiski, Craig Gregory, Devin O'Brien, Greg Lamb, Jonathan Malloy, Steven Hasch
  • Game Balance Specialists — Gavin Baxter, Jiajun Mo, Qiwei Wang, Robert Plunk, Zeus Mendoza
  • Technical Operations — John Rappold, Michael Hatch, Paul Durbin-Johnson
  • Community Manager — Jesse Anderson
  • Customer Experience — Josh Perry
  • Mobile Marketing Manager — Alec Shobin
  • Consumer Insights — Cole Horton, Lisa Spano, Michael Liang
  • Platform Connect — Dmitry Maslov, Alexander Sakharoff, Sergey Zabolotov, Vsevolod Golovko, Alexander Efimov, Vyacheslav Mednonogov
  • RO Quality Assurance — Alexandru Bezdedeanu, Andrei Vasile Ciupercovici, Andrei Rotar, Catalin Hobeanu, Catalin Marian Gheonea, Cosmin Bogdan Stan, Cosmin Adrian Trifoi, Eduard Gheorghe Visinescu, Ioana Valentina Ciobanu, Ionut Madalin Petrache, Iulian Andrei Tanasache, Lucian Virjan, Marian *Frincu, Maria Nechifor, Radu Mihai Alin Dobre, Simona Raluca Anghel, Traian Popescu, Victor Eduard Peteu, Viorel Stan
  • Localization Team — Alberto Abad Ballesteros, Vickie Ang Wee Kee, Iñaki Ayúcar Torres, Carina Bischof, Bonam Yoo, Ruben Cabello Sanabria, Jorge Campillo Tomico, Paul Davies, Mareike Dietzmann, Sandra Douangphrachanh, Cristian De Frassine, Philipp García Luna, Javier Gómez Hervás, Jesús Jiménez *Antelo, Dai Kojima, Marcos De Lima, Ross Gunn Mora, Marco Joele Nicolini, Hiroko Ohno, Emek Tekeli, Wonil Lee, Sinan Yılmaz, Gong Yiou
  • QSPR — Ritesh Darbarwar, Pavan Kumar Dronamraju, Mahesh Makhijani, Bhavya Tayal
  • SRM Team — Ovidiu-Daniel Diaconescu, Razvan Stere, Ileana-Emilia Prioteasa, Collin Tullius, Eliana Tipurita Dăianu
  • Legal — Amy Saechao, Joe Newman, Mariann Tam, Robert Knop, Rodrigo DeGuzman, Stu Eaton
  • 'Star Wars Main Title' & All Cues — John T. Williams

Lucasfilm Game Team

  • Executive Producer — Matthew J. Fillbrandt
  • Producer — Orion Kellogg
  • Associate Producer — Marco Crescenti
  • Assistant Producer — Jeff Terra
  • Brand Quality Assurance Project Leads — Douglas Boethling, Michael Dailey
  • Brand Quality Assurance Testers — Nicolai Lizcano, Jacob van Leeuwen
  • Senior Product Marketing Manager — Matthew Shell
  • Brand Marketing Manager —Elizabeth Walker
  • Marketing Coordinator — Scott Leong
  • Brand Creative Director — Hez Chorba
  • Graphic Designer — Shereen Rastgar
  • Director, Public Relations — Barbara Gamlen
  • VP, Digital Business & Franchise Management — Ada Duan
  • Director, Franchise Management — Douglas Reilly
  • Executive Assistant — Diana Cordio
  • Senior Contract Administrator — Sarah Garcia
  • Director, Business Intelligence Technology — Narayanan Sundaram
  • Director, Consumer Insights — Spencer Beidelman
  • User Experience Analyst — Karla Timmons

Lucasfilm Story Team

Lucasfilm Localization Team

  • Head of Localization — Michael Kohn
  • Operations Analysis — Timothy Wright

Lucasfilm Art & Asset Management Team

Lucasfilm Ltd.

  • Vice President, Creative Director, Marketing — Ali Comperchio
  • Manager, Contract Administration — Christopher Holm
  • Original Star Wars Sound Effects — Ben Burtt

External Partners

  • Mindwalk — Elfi Liu, Hao Dong, Tan Huaxian, Wang Dongyu, Sheng Lei, Zhang Yao, Tan Xiyue
  • Sperasoft — Alexander Ivanov, Alexey Malykhin, Darya Barteneva, Kristina Marchevskaia, Timur Khamidullin, Vladimir Medovnikov, Yury Ekimov

Uncredited crew

  • Lead producer — Caley Roberts[44]
  • Senior producers — Carrie Gouskos,[45] Mark Dickenson[46]
  • Associate producer — Chelsea[44]
  • Creative director— Justin Jones[47]
  • Live services producer — Aaron Neymoyten[48]
  • Live producer — Nicolas Reinhart[49]
  • Model designers — Dave Gibbons,[50] Thomas Guillory,[8] Paul Martin,[51]
  • Lead enviroment artist — Sean Buck[52]
  • Enviroment designers — Joe Gomes,[53] Brittany Hermann[40]
  • Level designer — Mike Profeta[54]
  • UI designers — Brittany Hermann,[40] Paul Martin[55]
  • Technical art director — Michael Noriega[50]
  • Composer — Nick von Kaenel[56]
  • Concept artists — Paul Martin[51]
  • Additional artworks — Garret AJ,[57] Gal Or,[58] Jan Urschel,[59] Pierre Michel-Estival,[60] Kelsey Sorge-Toomey,[61] Nuare Studio Inc.[62]
  • Trailer cinematics — Richard S. Morton,[63] Pedram Torbati[64]
  • Community manager — Brian Jakubson[44]
  • Player Lifecycle Producer — Erik Larsen[49]

Special thanks

Andrew Kemp, Alexann Dillard, Andrew Courtemanche, Ashley Bennett, Autumn Brown, Bernard Kim, Beth Schaal, Bill Mooney, Brian Berry, Cameron Peter, Cédric Bermond, Cédrick Collomb, Chetan Maddipatla, Colin Shirley, Daniel Machen, David Morra, Deanna Jones, Deborah McIntosh, Derrick Barth, Dominique Philippine, Don Alexander, E. J. Moreland, Elisa Chan, Evgeny Kochenyuk, Gaurav Kachhawa, Gregory A. Knight, Heather Frazier, Holly Bierbaum, Hugh Smith, James Wilson, Jamie Allen, Joe Greene, John Krause, Jordan Angold, Jovana Milenkovic, Julie Soulis, Justin McCully, Kristi Stanfill, Lee Rawles, Lennart Goedhart, Lloyd Tullues, Loren Girimonte, Matthew Bromberg, Neal Alcaraz, Nick Rish, Nina Dobner, Pamela Ostroff, Patrick Yin, Rotem Ganel, Samantha Ryan, Sean Wylie-Toal, Shane Sareli, Stephen Jarrett, Tedd Dunham, Tim Schubert, Toni Marie Lopez, Troy Skinner, Andrew Breese, Vanessa Auerswald Lucasfilm Special Thanks

Appearances

Wiki-shrinkable This Appearances list is incomplete. You can help Wookieepedia by expanding it.
By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Canon characters

Legends characters

Organisms

Canon organisms

Droid models

Canon droids

Legends droids

Events

Canon events

Legends events

Locations

Canon locations

Legends locations

Organizations and titles

Canon organizations and titles

Legends organizations and titles

Sentient species

Canon species

Legends species

Vehicles and vessels

Canon vehicles

Legends vehicles

Weapons and technology

Canon technology

Legends technology

Miscellanea

Canon miscellanea

Legends miscellanea

Sources

Wiki-shrinkable This out-of-universe list is incomplete. You can help Wookieepedia by expanding it.

Notes and references

  1. 1.0 1.1 1.2 1.3 1.4 EAFavicon-Template Announcing Star Wars: Galaxy of Heroes on Electronic Arts' official website (original link is obsolete)
  2. 2.0 2.1 StarWars.com How to Become a Master of the Holotables in Star Wars: Galaxy of Heroes on StarWars.com (original link is obsolete)
  3. 3.0 3.1 3.2 EAFavicon-Template PC Early Access is now available on EA App! on Electronic Arts' official website (backup link)
  4. 4.0 4.1 4.2 4.3 GooglePlay-Logo Star Wars™: Galaxy of Heroes on Google Play's official website (backup link)
  5. 5.0 5.1 5.2 5.3 Star Wars: Galaxy of Heroes
  6. AppStore-Logo Star Wars™: Galaxy of Heroes on the App Store website (backup link)
  7. TwitterLogo Pablo Hidalgo (@pablohidalgo) on Twitter (post): "@CurtWedin I wouldn't assume so. Galaxy of Heroes is very meta / sandbox / do what ya want kind of game. And more fun for it." (screenshot) (content now obsolete)
  8. 8.0 8.1 8.2 8.3 8.4 ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Ventress (May 15, 2025) (backup link)
  9. 9.0 9.1 9.2 EAFavicon-Template Reply by Brittany Hermann on the Star Wars: Galaxy of Heroes Forums (March 7, 2017) (backup link)
  10. StarWars.com The Legendary Star Wars Expanded Universe Turns a New Page on StarWars.com (backup link)
  11. EAFavicon-Template Game Update 11/21/2016 by CG_Kozispoon on the Star Wars Galaxy of Heroes Forums (November 22, 2016) (original site is defunct)
  12. EAFavicon-Template The Road Ahead by CG_Kozispoon on the Star Wars Galaxy of Heroes Forums (October 3, 2017) (original site is defunct)
  13. EAFavicon-Template Relic Amplifiers, The Gear System & Our Next Update by CG_SBCrumb on the Star Wars Galaxy of Heroes Forums (August 22, 2019) (original site is defunct)
  14. EAFavicon-Template The Galactic Conquest Begins Soon! by CG_SBCrumb on the Star Wars Galaxy of Heroes Forums (February 23, 2021) (original site is defunct)
  15. EAFavicon-Template Road Ahead: June 2022 by CG_SBCrumb on the Star Wars Galaxy of Heroes Forums (June 9, 2022) (original site is defunct)
  16. SWYT-Logo STAR WARS™: Galaxy of Heroes - 10th Anniversary Celebration Trailer on the official Star Wars YouTube channel (backup link)
  17. EAFavicon-Template Title Update and 10-Year Anniversary Announcement Post on the Star Wars: Galaxy of Heroes Forums (backup link)
  18. 18.0 18.1 ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: General Grievous (September 17, 2025) (backup link)
  19. 19.0 19.1 ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: BT-1 (September 25, 2025) (backup link)
  20. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Krayt Dragon (September 17, 2025) (backup link)
  21. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Omega and Batcher (backup link)
  22. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Cal Kestis (backup link)
  23. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Shin Hati and Baylan Skoll (backup link)
  24. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Rey (backup link)
  25. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Darth Rey (backup link)
  26. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Sidious (backup link)
  27. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: SM-33 (backup link)
  28. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Jocasta Nu (backup link)
  29. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Jedi Temple Guard (backup link)
  30. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Anakin Skywalker (backup link)
  31. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Fallen Barriss Offee (backup link)
  32. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Sidon Ithano (backup link)
  33. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: K-2SO (backup link)
  34. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: IG-12 (backup link)
  35. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Kix (backup link)
  36. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Captain Silvo (backup link)
  37. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: General Obi-Wan Kenobi (backup link)
  38. ArtStation-Logo Thomas Guillory (@nevermind3d) on ArtStation: Qimir, the Stranger (backup link)
  39. ArtStation-Logo Brittany Hermann (@naastika) on ArtStation: Star Wars: Galaxy of Heroes - Gear Icons (January 13, 2021) (backup link)
  40. 40.0 40.1 40.2 EAFavicon-Template Reply by Brittany Hermann on the Star Wars: Galaxy of Heroes Forums (March 7, 2017) (backup link)
  41. Premium-Era-real Electronic Arts Reports Q2 FY22 Financial Results on s22.q4cdn.com (November 1, 2021) (original page now obsolete)
  42. Premium-Era-real What the minds behind Star Wars: Galaxy of Heroes did next by Neil Long on mobilegamer.biz (November 7, 2023) (backup link archived on December 3, 2023)
  43. YouTube I played Jabba the Hutt! on the Blind Surfer Pete Gustin YouTube channel (November 10, 2025) (backup link)
  44. 44.0 44.1 44.2 Premium-Era-real Preview: Star Wars: Galaxy of Heroes Heads To PC on www.consolecreatures.com (July 23, 2024) (backup link archived on September 26, 2025)
  45. StarWars.com Designing The Last Jedi's Rose Tico and Amilyn Holdo for Galaxy of Heroes on StarWars.com (backup link)
  46. EAFavicon-Template Introducing our new Senior Producer, Mark Dickenson on Electronic Arts' Official Forums (original link is obsolete)
  47. Premium-Era-real Now playing: Galaxy of Heroes Creative Director Justin Jones on Kingdom: New Lands by Matt Suckley on Pocket Gamer (June 30, 2017) (backup link archived on July 15, 2024)
  48. Premium-Era-real Star Wars: Galaxy of Heroes by Aaron Neymoyten on www.aaronnemoyten.com (backup link archived on August 10, 2025)
  49. 49.0 49.1 EAFavicon-Template SWGOH: Q&A w/Producers - 3/17/18 by Carrie Gouskos on the Star Wars: Galaxy of Heroes Forums (backup link)
  50. 50.0 50.1 ArtStation-Logo Dave Gibbons (@davegibbons) on ArtStation: Examples of the New Style of Characters (May 16, 2024) (backup link)
  51. 51.0 51.1 ArtStation-Logo Paul Martin (@morepaul) on ArtStation: Star Wars Galaxy of Heroes - Character Concepts (December 15, 2021) (backup link)
  52. Premium-Era-real STAR WARS: GALAXY OF HEROES by Sean Buck on www.seanbuck3d.com (backup link archived on September 26, 2025)
  53. ArtStation-Logo Joe Gomes (@jcgomes111) on ArtStation: Star Wars Galaxy of Heroes Environment Art Dump (February 6, 2020) (backup link)
  54. Premium-Era-real STAR WARS™: Galaxy of Heroes by Mike Profeta on www.mikeprofeta.com (backup link archived on September 26, 2025)
  55. ArtStation-Logo Paul Martin (@morepaul) on ArtStation: Star Wars Galaxy of Heroes - Gear Icons (December 6, 2021) (backup link)
  56. Premium-Era-real Star Wars: Galaxy of Heroes (2015) Cantina Music by Nick von Kaenel on vimeo.com (March 27, 2017) (backup link archived on January 17, 2021)
  57. ArtStation-Logo Garret AJ (@garret_aj) on ArtStation: Darth Sidious + Sith Trooper + Triumvirate (November 12, 2020) (backup link)
  58. Instagram-Logo Gal Or - Arta (@galorart) on Instagram (post on December 8, 2022) (backup link)
  59. ArtStation-Logo Jan Urschel (@janurschel) on ArtStation: Star Wars - Galaxy of Heroes (December 16, 2015) (backup link)
  60. Premium-Era-real Films by Pierre Michel-Estival on www.pierre-michel-estival.com (backup link archived on September 26, 2025)
  61. Premium-Era-real Interstitial Marketing | Star Wars Galaxy of Heroes by Kelsey Sorge-Toomey on kelsey-st.com (2016) (backup link archived on January 4, 2019)
  62. ArtStation-Logo NUARE (@nuarestudio) on ArtStation: Star Wars - Galaxy of Heroes (August 7, 2022) (backup link)
  63. Premium-Era-real Game Cinematics by Richard S. Morton on www.richardsmorton.com (content obsolete and backup link not available)
  64. Premium-Era-real ANIMATION by Pedram Torbati on www.pedramtorbati.com (backup link archived on September 26, 2025)

External links