Super Star Wars is the first of a series of three Super Nintendo games based on the original three films of the Star Wars series, released November 30, 1992. The plot is based on Star Wars: Episode IV A New Hope. In 2009 the game was released on the Wii's Virtual Console and on November 17, 2015, it was ported to PlayStation 4 and Vita. The term Super Star Wars can refer to the first game or the entire series. All are essentially platform games, although they all have stages which feature other challenges, such as driving a landspeeder or piloting an X-wing fighter. All three also feature multiple playable characters with different abilities.

The game's manual added a number of names and details not spelled out in the game itself.[2] The Super Star Wars Official Game Secrets guide released separately added even more details.[3]

Opening crawl

Episode IV
A NEW HOPE
It is a period of civil war.
Rebel spaceships, striking
from a hidden base, have won
their first victory against
the evil Galactic Empire.

During the battle, Rebel
spies managed to steal secret
plans to the Empire's
ultimate weapon, the DEATH
STAR, an armored space
station with enough power to
destroy an entire planet.

Pursued by the Empire's
sinister agents, Princess
Leia races home aboard her
starship, custodian of the
stolen plans that can save
her people and restore
freedom to the galaxy....

Gameplay

Super Star Wars generally follows the Star Wars: Episode IV A New Hope plot closely, with some changes made to suit a platform action game. Characters have to fight their way from scene to scene. Instead of simply buying the droids from the Jawas, Luke Skywalker meets C-3PO in the desert, then fights his way into and through the Jawa Sandcrawler to rescue R2-D2. The player characters, not Obi-Wan Kenobi, shut down the tractor beam after fighting a number of enemies.

The player is able to initially control Luke Skywalker, then can choose Han Solo or Chewbacca as the game progresses. Other levels have players control Luke's landspeeder and an X-wing fighter.

At one point, the game was to include a garbage compactor level, where the Dianoga would likely be the boss. Early press images included a screenshot from that scene.[4]

Levels

  1. Dune Sea - Boss: Sarlacc Pit Monster
  2. Tatooine I (Landspeeder, Level 1)
  3. Outside the Sandcrawler
  4. Inside the Sandcrawler - Boss: Lava Beast Jawenko
  5. Part I: Land of the Sandpeople / Part II: Land of the Banthas - Boss: Mutant Womprat
  6. Tatooine II (Landspeeder to Mos Eisley)
  7. Mos Eisley
  8. Cantina Fight - Boss: Kalhar Boss Monster
  9. Escape from Mos Eisley - Boss: Hover Combat Carrier
  10. Death Star Bay - Boss: Imperial Defense Droid
  11. Rescue of the Princess - Boss: Detention Guard Boss
  12. Tractor Beam Core
  13. Death Star Attack
  14. Trench Battle - Boss: Darth Vader's TIE Advanced

Weapons

Power-Ups

  • Plasma shield - Temporary invulnerability
  • Thermal detonator - Clears screen of enemies
  • Health (Small and Large) - Regains health
  • Time - Increases time to finish the level
  • Bonus - Multiplies the number of points by 2
  • Health Sword - Increases size of health bar
  • Extra Life - One more life

Enemies

The game's manual refers to many Cantina aliens by their individual names, but since multiple versions appear fighting in one scene this list assumes there are also other, multiple members of those species present.


Media

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Content gallery

Credits

By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Crew

LucasArts Game Team

  • Direction and Design by Kalani Streicher
  • Art Supervision by Harrison Fong
  • Animation Supervision by Jon Knoles
  • Art and Animation by Jon Knoles, Harrison Fong, Paul Mica, James Dollar, Avril Harrison, Armand Cabrera, Peter Chan, Larry Ahern, Anson Jew
  • Quality Assurance Supervision by Wayne Cline
  • Lead Testing by David Popovich
  • Product Marketing by Mary Bihr
  • Produced by Kalani Streicher
  • Package Design by Moore & Price Design Group, Inc.
  • Manual Design and Layout by Mark Shepard

Sculptured Software, Inc. Team

  • Programmed by Peter Ward
  • Music and Sound Effects arranged and performed by Paul Webb
  • Art and Animation by Mike Lott, Lance Thornblad, Les Pardew, Lorin Nelson, Rob Kemp, Joe Hitchens
  • Additional Programming by Steve Aquirre and Adam Clayton
  • Additional Music and Sound Effects by Mark Ganus
  • Project Management by Hal Rushton

Special thanks

Appearances

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources

Notes and references

  1. 2.0 2.1 2.2 2.3 2.4 2.5 Premium-Era-real Super Star Wars Instruction Booklet on the Internet Archive (content obsolete and backup link not available)
  2. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Super Star Wars Official Game Secrets
  3. "Super Star Wars - EGM Preview!". Electronic Gaming Monthly, No. 37. (web archive)

External links

Super Star Wars
Super Star Wars The Empire Strikes Back Return of the Jedi