Cards
Light Side
Leader and Unique catds
| Card name | Card image | Affiliation | Unique card name | Unique card image |
| Lando Calrissian | ![]() |
Rebel Alliance | Nien Nunb |
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| When this skill is used in battle, all of the cards in your hand will be replaced with new cards. If you're lucky, the same cards will reappear and can be used again. Also, he can shoot penetrating shots with his blaster when targeting 1 target simultaneously. | Uses a pulse cannon that deals area of effect damage making them especially effective against groups of enemies. Jumps back when enemies approach to create a safe distance, making him especially effective against melee units. | |||
| Han Solo | ![]() |
Rebel Alliance | Chewbacca |
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| Can accommodate various situations in battle. Rapid fires on the enemy when continuously attacking one target. Plants explosive charges on the ground that can criticslly damage groups of enemies. | Attacks enemies with a powerful bowcaster. Since he can take a lot of damage he can easily breakthrough the enemy front lines. His ability enables him o taunt enemy leaders and organic units, so deploy him when Han Solo is in a critical situation. | |||
| Luke Skywalker | ![]() |
Rebel Alliance | Ben Kenobi |
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| Because of his high health, he fares well when deployed in the front lines of battle. If he stands in a spot without moving, he will protect himself from blaster fire by reflecting blaster bolts with his lightsaber. | Uses his Jedi Mind Trick to convert enemy units into allies. To make the most use of his skills, deploy him when the enemy deploys a powerful organic unit. | |||
| Princess Leia | ![]() |
Rebel Alliance | Evaan Verlaine |
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| All ally organic units get a constant movement speed bonus. An effective strategy can be to use melee offensive units that have a relatively slow movement speed. Use her skill to deploy Rebel Honor Guards and advance towards the enemy base from behind at a safe distance. | Regardless of the distance with the enemy, her bettle prowess shines, firing at distant enemies with a blaster and nerby enemies with hand to hand combat. | |||
| Ezra Bridger | ![]() |
Rebel Alliance | Kanan Jarrus |
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| A multi-talented leader that is very agile and is able to use both a lightsaber and a blaster pistol. Approaches an enemy quickly to attack with a lightsaber, after several attacks on one target, he quickly moves back and fires his blaster. | Because of his ability to reflect enemy blaster fire as he advances, he is useful in both defense and attack scenarios. He is especially effective when fighting against large groups of ranged units. | |||
| Sabine Wren | ![]() |
Rebel Alliance | Fenn Rau |
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| Uses a variety of thrilling attacks to quickly break down enemy defenses. Attacks enemies far away using dual blaster pistols, and quickly dashes towards the enemy and slashes with her darksaber. Her skill is to throw several explosives at the enemy dealing area of effect damage. She also has the ability increase the damage dealt by units using explosive weapons. | Uses jetpack to jump over obstacles and infiltrate enemy lines quickly. He has fairly high health, so deploy him in the front line and attack with Sabine behind him. He can also fire missiles into a group of enemies and eliminate them quickly, so deploy him where the enemy is grouped up. | |||
| Baze Malbus | ![]() |
Rebel Alliance | Chirrut Îmwe |
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| An aggressive leader that is able to rapid fire his blaster at the enemy. Use skills to fire explosive shots repeatedly to eliminate a large group of enemies. He also gets increased attack speed when he is with his friend Chirrut Îmwe, so it is best to keep Chirrut safe during the fight. | Uses a lightbow to deal area oof effect damage on enemies far away and a staff to attack enemies nearby. Regardless of the distance with the enemy, he is powerful in any scenario. As long as he is alive. Baze's attack speed will be increased. | |||
| Captain Cassian Andor | ![]() |
Rebel Alliance | K-2SO |
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| He is a talented sharpshooter who is able to snipe down the enemy from a very far distance. It is a smart strategy to deploy high health units ahead of him as he continues to attack from outside the range of enemy turrets. | Swings his fist and attacks nearby enemies or strikes dowb at the ground to deal area of effetc damage. His ability to taunt enemy leaders and organic unit makes him effective when Cassian is surrounded by a large number of enemy units because he can divert their attention. | |||
| Jyn Erso | ![]() |
Rebel Alliance | Pao |
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| A multi-talented leader that can fire blasters from a distance or fight with a truncheon from close range. She can also shoot down enemies at a very far distance. This skill is best used against enemy leaders who are running away. | Fires a blaster to attack enemies far away. His skill enables him to shout at the enemy front line to reduce attack speed and movement speed of enemy organic units. It is most effective to use him when a large number of enemies or an enemy with a special skill approaches. | |||
| Bodhi Rook | ![]() |
Rebel Alliance | U-wing |
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| Has a unique skill that enables him to call in supplies such as energy and health packs. he is especially effective when it comes to team battles. However, you must exercise caution as these supplies can be acquired by both allies and enemies alike. His skill also decreases the damage both tech units and deployed struúctures receive from the enemy. | Remains in the air for a short duration as it focuses blaster fire in a target region. Use it when Bohdi is in a tight spot as it will help him quickly run away. | |||
| Hera Syndulla | ![]() |
Rebel Alliance | Chopper |
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| By using a skill, she boards the Ghost and deals powerful damage to a very wide range. Also, if she is with Chopper, her energy will charge faster and her skill cooldown will decrease allowing her to summon the Ghost more often. Rather than deploying her in the front lines of battle, it is best to have her units attack while she supports from the back. | Flais his arms to deal area of effect damage to nearby enemies while attacking enemy tech units and structures with an electirc attack that temporarily shuts them down. However, his health is weak so it best to pair him with other units with good defense. Also, his special ability enables Hera's energy recharge to speed up and skill to decrease. | |||
| 40th Anniversary Luke | ![]() |
Rebel Alliance | ||
| Fires blasters at enemies at a distance and uses a lightsaber against nearby enemies. His skill enables him to push away and damage nearby enemies enabling him to adapt to multiple situations. He also gets bonus damage against tech units. | ||||
| Anakin Skywalker | ![]() |
Galactic Republic | Ahsoka Tano |
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| A very aggresive leader. When he uses his skill, he becomes enraged, is unaffected by status effects, and increases the fighting abilities of ally organic units. Also, if one target is attacked continuously, he slashes them, pushes them away, and then pulls them back again to deal area of offect damage. | Effective against high health enemies using 2 powerful lightsabers to melee attack. Also, because she has fast movement speed, she is good at chasing down fleeing enemies. | |||
| Anakin, once a slave on Tatooine. was trained by Obi-Wan Kenobi and has become a renowned Jedi in his own right. He has great raw potential to become one at the most powerful Jedi ever, and is even believed by some to be the prophesied Chosen One who will bring balance to the Force. | Ahsoka Tano is Anakin Skywalker's Padawan and began her training at a very young age. She is highly proficient with her dual lightsabers and has proven her skills in combat many times throughout the Clone Wars. | |||
| Yoda | ![]() |
Galactic Republic | Mace Windu |
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| Has the ability to use the Force to throw objects at the enemy. After attacking one target continuously, he will jump quickly into the enemy and lauch a barrage of attacks from several angles to finish them off. Attacks the enemy by jumping over obstacles without being affected by geographic limitations. | The moment he is deployed on the battlefield, he uses the Force to deal great damage to all nearby enemies and push them back. He begins running the moment he is deployed and lands a powerful blow on the first enemy he encounters. He is most effective when deployed in an area where a large number of enemies is grouped. | |||
| Padmé Amidala | ![]() |
Galactic Republic | Captain Typho |
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| Because she has the ability to increase Attack Power of organic units, it is best to fill your deck with organic type units. Using her skill will deploy a handmaiden that can deceive the enemy and give her the opportunity to excape their attacks, if Typho joins the attack, Padmé will take less damage, increasing her survivability. | Typho follows Padmé Amidala and reduces the ammount of damage she takes. When Padmé uses her skill to call a handmaiden decoy, he will sometimes follow th handmaiden instead to help deceive the enemy. Deploying him in advance, whether in a fighting situation or not, can greatly increase Padmé's survivability. | |||
Unit cards
| Card name | Card image | Affiliation | Description |
| Twi'lek Flamethrowers | ![]() |
Rebel Alliance | Units that can deal damage using a flamethrower. They are most effective against enemies with high health. They are also useful when paired with ranged offensive units fighting behind them. |
| C-10 Stun Grenade | ![]() |
Rebel Alliance | A grenade that can temporarily stun enemy leader or organic units. It is most effective when used on large groups of enemies, and is best used just before using a area of effect skill or area of effect air strike card. |
| Dressellian Rebel Warrior | ![]() |
Rebel Alliance | A melee attacker that deals area of effect damage after discovering an enemy. They are especially effective when used against a large group of enemy units. However, their attack is weak against enemy structures, so it would be best not to have thm attacking enemy structures alone. |
| Talz Marauder Army | ![]() |
Rebel Alliance | Deploy a large number of Talz with high health and attack strengh. They are best used to surround enemy vehicles or towers. |
| Rebel Drop Pod | ![]() |
Rebel Alliance | An escape pod falls on the target location dealing damage and a Dressellian Warrior appears. Considering the fact that the Dresselllian Warrior is capable of area of effect melee attacks, it is best to use this unit on a large group of enemies or to ambush a turret. |
| Y-Wing | ![]() |
Rebel Alliance | Drops a bomb that deals damage to enemies within its blast radius and pushes them back. However, the blast radius is fairly small and requires pinpoint precision. |
| Bantha Rider | ![]() |
Rebel Alliance | Withstands a lot of enemy fire due to high health and only attacks enemy structures. However, because it is very slow, it is best to deploy units that can deal with enemy threats behind it. If the bantha is killed, the Rebel Trooper on its back will continue the attack. |
| Mortar Turret | ![]() |
. | Fires an explosive shot that deals area of effect damage. Because of their weapon's long range and powerful damage, they can get the first shot against approaching enemies and destroy their formation. However, they are vulnerable to melee enemies. Deploy them behind other ally units and keep them alive for as long as possible. |
| MLC-3 Light Tank | ![]() |
Rebel Alliance | High health and attack power makes this unit most effective when placed on the front lines. However, because of their slow speed they can be vulnerable to fast melee offensive units. It is best to deploy units with area of effect attacks behind them. |
| AT-AP Walker | ![]() |
Galactic Republic | Attacks nearby enemies with a laser cannon mounted beneath its chassis, or enemies further away using a powerful mass driver cannon. Prior to attacking distant enemies, the walker must activate a support leg, making it vulnerable. Fully utilize this unit by placing the walker behind your frontline units. |
| Hyper-Adrenal | ![]() |
. | Instantly increases the attack power, attack speed and movement speed of ally leaders and organic units within range. Use it after deploying as many units as possible to make most use of the effect. |
| Wookiee Warrior | ![]() |
Rebel Alliance | Melee attacks with a large sword and charges through enemy attacks. Relatively slow movement speed makes it best to deploy them in the front with ranged units behind them. |
| Dressellian Sniper | ![]() |
Rebel Alliance | A sharpshooter with higher range and attack power than the average unit using ranged weapons. Their primary weakness is their low health, which is why it is important to deploy them far from enemy range and against critical enemies. |
| Unstable GNK Droid | ![]() |
Rebel Alliance | A unit that attacks only enemy structures. They do not have a basic attack and only move slowly toward enemy structures withstanding enemy attacks. Once they reach the strucure they will explode and are best used as an ambush while enemies are not watching. |
| Rebel Demolitionist | ![]() |
Rebel Alliance | Fires a rocket that only attacks enemy structures and land vehicles. Because they fire from outside of a turret range, they can safely destroy enemy structures. It is best to deploy them stealthily to ambush the enemy. |
| Ion Mine | ![]() |
. | Creates an electric field a relatively large circular area that deals continuous shock damage to all enemy units within it. It is most effective when used with ranged offensive units against a large group of enemy units. |
| Mobile Ray Shield | ![]() |
Rebel Alliance | Creates a dome-shaped shield that protects all targets behind it from external blaster fire. Because it is able to block attacks from enemy turrets as well, deploy units first and safely attack. However, because it does not protect from air strikes, consider the situation at hand. |
| Gigoran Rebel | ![]() |
Rebel Alliance | Focuses on a single target using a rapid fire rotary blaster cannon. However, because it takes time to start shooting they are vulnerable against melee enemies. It is best to deploy them behind high health units or land vehicles. |
| Aqualish Engineer | ![]() |
Rebel Alliance | Repairs damaged ally turrets and deployed structures until they are at full capacity and automatically goes to the next structure needing repair. They must be deployed strategically as they do not have any type of attack and have low health. |
| The Aqualish are an amphibious species originally from the water-covered planet of Ando. Although he may not have combat training, this Aqualish Engineer plays a crucial role for the Rebel Alliance by repairing Ally Towers and Deployed Structures. | |||
| Keredian Partisan | ![]() |
Rebel Alliance | Throws a unique vibrorang that hits enemies bounding off them one at a time. He has surprisingly strong attack power and is useful against a large group of enemies. However, because of his slow movement speed, it is best to use him with other units who can support him. |
| Rebel Honor Guards | ![]() |
Rebel Alliance | Melee offensive units with high health. Because their slow movement speed, it is best to deploy them in the front lines and place ranged or area of effect characters behind them. |
| Clone Sharpshooter | ![]() |
Galactic Republic | A sharpshooter with a longer range than the average ranged unit. Their special blaster has the ability to penetrate the enemy, making them useful against enemies approaching in a line. However, their primary weakness is their low health, which can be compensated for by placing them as far away as possible from the enemy. |
| Republic Attack Gunship | ![]() |
Galactic Republic | Fires a missile strike to deal powerful damage to a radius before deploying Clone Troopers. It is best used on an area where there is a large number of enemies, and provides instant reinforcements and increased firepower making it useful in any situations. |
| Twi'lek Rebels | ![]() |
Rebel Alliance | Though health is weak, they charge forward in large numbers and melee attack. The can be used without worry of using too much energy. Deploy them when the enemy deploys a land behicle and your units will surround the vehicle. |
| Rebel Troopers | ![]() |
Rebel Alliance | The standart troopers of the Rebel Alliance equiped with blaster pistols that shoot at targets from distance. They are useful in any standart battle. |
| Talz Marauders | ![]() |
Rebel Alliance | A melee unit with high health and attack power. They can be used for a fairly low cost, are effective against land behicles because they attack in nimber, and can be used to defend allies on the back line. |
| ARC Trooper | ![]() |
Galactic Republic | Focuses fire on emeies with a rapid-firing blaster cannon. Because of their superior firepower, they are especially powerful against enemies with high health. However, they are vulnerable while their weapon is powering up and they are most effective when deployed behind units with high health. |
| Rebel Grenadier | ![]() |
Rebel Alliance | A very powerful unit that can throw grenades and deal area of effect damage to a large number of enemies. However, because their health is weak, it is best to deploy them behind land vehicles or units with high health. |
| Rebel Pathfinders | ![]() |
Rebel Alliance | A ranged unit with good battle prowess and health. They are useful in various situations and have stronger attack power and Rebel Troopers. It is best to use them behind stronger units. |
| Clone Troopers | ![]() |
Galactic Republic | The standard troopers of the Galactic Republic equipped with a blaster rifle that shoots at single targets from a distance. They are useful in any standard battle. |
| Riot Clone Troopers | ![]() |
Galactic Republic | An offensive unit with good health and attack power who does not receive any damage from the enemy until their shield is depleted. Deploy them in the front lines to fight against enemies with high attack power. |
| X-Wing | ![]() |
Rebel Alliance | Strafes the battlefield dealing a large amount of damage in a straight line. It is especially effective in eliminating a large number of enemies with low health. |
| Auto Blaster Turret | ![]() |
. | This turret automatically fires blaster shots at enemies within its range. Not only does it boast superb offensive and defensive abilities, it can also divert the attention of enemy units that only attack structures. |
| Republic Commando | ![]() |
Galactic Republic | Eliminates a group of enemies quickly using ranged area of effect attacks. They are most effective when used against enemy units with high health standing in the front line or hwen deployed behind ally vehicles. |
| Phoenix Squadron | ![]() |
Rebel Alliance | This is a team unit with diferent types of ranged attack. Phoenix One at the center uses a stread style blaster dealing area of effect damage. Phoenix Two and Three escort Phoenix One using blasters that deal damage to one target at a time. They are useful in a variety of situations. |
Dark Side
Leader and Unique catds
| Name | Image | Affiliation | Unique name | Unique image |
| Darth Vader | ![]() |
Galactic Empire | Doctor Aphra |
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| Having high health enables this leader to withstand a lot of enemy attacks making him effective on the front lines of battle. It is possible for this leader to instantly dive into the enemy or pull in a large number of enemies and strike them down. | She throws a grenade that can stun a large group of enemies enabling the slowe Darth Vader to effectively eliminate his enemies. She is best used agains a group of enemies. | |||
| Boba Fett | ![]() |
Galactic Empire | Slave I |
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| Easily takes down large groups of enemies by firing missiles at them from a distance or using his flamethrower on nearby enemies. He uses a jetpack to jump over obstacles, making him more effective when battling from a safe distance. He deals bonus damage to enemy Leaders, making him more effective when attacking Leaders. | Deploys a seismic charge that pulls enemies in before blowing them back. When used with Boba Fett's missile skill, large groups of enemies can be easily eliminated. | |||
| Emperor Palpatine | ![]() |
Galactic Empire | Imperial Royal Guards |
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| His high attack power and powerful Force lightning enables him to take down many enemies quickly. However, due to his lower movement speed and health, he has a difficult time when the enemy focuses fire on him. It is best to keep a safe distance away from the enemy while constantly dealing damage. | After rushing forward, they quickly attack an enemy target. They leap towards the first enemy hey meet to strike a powerful blow. They are especially effective against enemies with high health or units with a powerful ranged attack. | |||
| Bossk | ![]() |
Galactic Empire | IG-88 |
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| After firing shots at a singe target, he fires an explosive shot that deals area damage. Because of his ability to fire an electro net that can snare enemies and preventand prevent them from moving, he can slow down enemies from advancing giving allies time to prepare a counter attack. He gets the added bonus of getting additional energy when an enemy leader is defeated. | Fires a blaster wildly at enemies nearby ahead by spinning his torso. He is best used in areas where there is a group of enemies. Even if an enemy survives the initial barrage, he cane use his penetrating blaster shots to eliminate survivors. | |||
| Dengar | ![]() |
Galactic Empire | 4-LOM |
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| His blaster rifle which boasts a fats firing speed makes him especially effective when firing on a single target. Also, he is able to throw a grenade that can eliminate large groups of enemies, making him a good overall leader. | Fires a special shot that deals continuous shock damage after a set ammount of time. He is a great compliment to Dengar who can fire quickly against enemies that can take a lot of damage. | |||
| The Grand Inquisitor | ![]() |
Galactic Empire | Eighth Brother |
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| A leaser specializing in melee attacks. Use his skill to spin his double-bladed lightsaber, focusing attacks on one target. He is especially powerful when attacking a leader. When an enemy leader is felled, all ally organic units including those still in hand will gain bonus attack and movement speed, making it useful when attacking a specific region. | Boasts exceptional agility and powerful attack strengh. Throws his double-blade lightsaber like a bommerang to deal area of effect damage to all enemies within its path. Deploy him behind the Grand Inquisitor to easily Defeat enemy leaders and tructures. | |||
| Agent Kallus | ![]() |
Galactic Empire | Yogar Lyste |
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| Has the abiity to raise his bo-rifle high in into the air and strike the ground to deal powerful damage to all nearby enemy units. Because he deals additional damage when attacking enemy untis, he is useful when attacking a large number of enemies. It is most effective to use this unit in the front line against a large number of enemy units and with plenty of backup firepower. | He follows Agent Kallus around periodically boosting the attck speed of ally organic units. Deploy him when you need a surge a firepower after deploying a large number of allies. | |||
| Grand Moff Tarkin | ![]() |
Galactic Empire | TK-7193 |
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| Uses a powerful orbital strike to deal damage to a large area. Also, has a chance to recover energy when using support cards. It is effective to create a deck centered around support cards. | Attacks distant enemies with a blaster rifle and hits enemy leaders and organic units with the butt of his rifle, temporarily stunning them. Use him against enemy leaders or units with high health to stun them and easily eliminate them. | |||
| Director Orson Krennic | ![]() |
Galactic Empire | Death Squad Leader |
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| Has the ability to fire 6 powerful shots and is effective against units with high helath or leaders. Cooldown is decreased after every few hits, making it more effective to continuously attack and utilize the skill as much as possible. | Periodically deploys powerful death troopers to fight with. Deploy him in the back lines and keep him alive as long as possible to summon as many death troopers as possible. | |||
| Grand Admiral Thrawn | ![]() |
Galactic Empire | Governor Pryce|. |
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| After a couple of attacks, stormtroopers are automatically deployed. Also, he has the ability to increase the attack and movement speed of himself, allied leaders, and organic units. He is most effectively used when deployed with a large number of allied units. | Her ability allows her to follow Grand Admiral Thrawn periodically recharging energy. Keep her alive as long as possible to continue gaining additional energy. | |||
| Seventh Sister | ![]() |
Galactic Empire | Fifth Brother |
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| Fast movement speed and attck speed makes it possible to break through the front lines very quickly. By spinning her double-bladed lightsbaer she can jump freely. Also, seeker droids accompany her to aid in her attack. | Has high health and is most effective on the front lines of battle. Leaps at the first enemy he sees and deals a powerful blow, and taunts enemy leaders and organic units forcing them to attack him. He is most effective when deployed in front of the Seventh Sister. | |||
| 40th Anniversary Vader | ![]() |
Galactic Empire | ||
| Fires blasters at enemies at a distance and uses a lightsaber against nearby enemies. His skill enables hm to pull enemies to him and slash them for critical damage. When an enemy leader is defeated, he gains some health, so it is best to attack the enemy leader first. | ||||
| General Grievous | ![]() |
Separatists | IG-101 & IG-102 |
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| A leader who wields 4 lightsabers and specializes in melee attacks. It may be a good startegy to use him on the front lines of battle. Also, because his battle ability increases the battle prowess of tech units, remember to equip tech unit cards. Use his skill to quickly move back and spin all his lightsabers to quickly eliminate enemies in front of him. | They dash forward and leap at the first enemy they encounter, dealing area of effect damage. It is best to deploy them facing groups of enemies and ranged units. | |||
| Darth Maul | ![]() |
Separatists | Sith Probe Droid |
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| A leader that quickly spins a double-bladed lightsaber to attack and is adapt at melee fighting. Uses a skill to knock targets up in the air, jumps in the air, and slashes down on the enemy to deal area of effect damage. His special ability enables him to regain some health upon defeat and he is most effective when used on the front lines of battle. | Several probe droids coordinate to make an electric field that deals shock damage to any enemies that are caught inside making it especially useful against enemies that are grouped in a small area. However, if even one of the droids is destroyed or if they break formation, the field disappears right away. | |||
| Cad Bane | ![]() |
Separatists | Aurra Sing |
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| Activating his skill enables him to toggle between using his blaster pistol or throwing greandes. Using his grenade, he can quickly eliminate a large number of enemies, or he can fire devastating shots at a single target. | Her shots are devastating and her range is incredible. Unlike other units, she prioritizes attacking those who attack Cad BAne, making her especially useful against aggressive leaders. However, she only has a little bit of health so it is best to use her far from the enemy. | |||
Unit cards
| Card name | Card image | Affiliation | Description |
| C-14A Stun Grenade | ![]() |
. | A grenade that is able to temporarily stun enemy leaders or organic units. It is best to use it on a grou of enemies, and can be devastating if it is used before the enemy leader can activate area of effect skill. |
| Zabrak Assassins | ![]() |
Galactic Empire | Stealthily infiltrates into enemy lines. Leaps at the first enemy it sees and deals a critical blow and is very effective against enemy leaders. Stealth is deactivated after the first attack, but stalth is reactivated after a few moments of not being attacked. |
| Dewback Trooper | ![]() |
Galactic Empire | Moves forward taking damage due to its high health and chargeswhen he discovers the enemy dealing powerful area of effect damage. Best used to fight groups of enemies or to defend allies on the back line. when the dewback is killed, the dewback rider will get off and melee attack. |
| TIE Bomber | ![]() |
Galactic Empire | Delivers a payload that deals damage to enemies within its blast radius and pushes them back. However, the blast radius is fairly small and requires pinpoint precision. |
| Imperial Laser Turret | ![]() |
Galactic Empire | FIres a powerful laser that penetrates in a straight line. Deploy it in the path of enemy units to effectively eliminate approaching enemy hordes. |
| Droideka | ![]() |
Separatists | The activated shield will deflect some blaster fire. However, the barrier will not remain active while the Droideka is on the move. making it vulnerable while in transit. Place them on the front lines when facing a large amount of blaster fire. |
| MTV-7 light vehicle | ![]() |
Galactic Empire | Being able to take a lot of damage and having high attack power makes this unit most effective when placed on the front lines. However, they can be vulnerable to fast melee offensive units. It is best to deploy units with area of effect attacks behind them. |
| TX-225 Assault Tank | ![]() |
Galactic Empire | Attacks enemy units with a fast firing blaster while attacking enemy structures with a powerful blaster cannon. Though they are useful in multiple situation, they have slow movement speed and are most effective when used with other units. |
| Imperial Sharpshooter Army | ![]() |
Galactic Empire | Deploys a large number of powerful sharshooters. Due to their low health, it is best to deploy them in the back line to focus their fire on primary enemy targets. |
| AT-ST Walker | ![]() |
Galactic Empire | Though a lot of energy is needed for deployment, they can withstand heavy damage and deal high damage to enemy structures. However, they are weak against large numbers of melee enemies. It would be best to deploy a unit that deals area of effect damage behind them. |
| Nerve Gas Grenade | ![]() |
. | Reduces the attack power, attack speed, and movement speed of enemy leadersand organic units within range. Use it when a large number of enemies approaches or to slow down a unit with a secial attack skill. |
| Dioxis Grenade | ![]() |
. | Poisons enemy leaders and organic units to slowly damage them. Use it against tough enemies prior to attacksing them in order to eliminate them more easily once they are in range. |
| Energy Net | ![]() |
. | The activated energy net quickly closes in grouping a group of enemies into a small space. se this card before deploying a leader skill or suppor card that deals area of effect damage. |
| Scout Troopers | ![]() |
Galactic Empire | Fires a blaster that is able to decrease the attack and movement speed of enemy leaders and organic units. They are most effective when used against enemy units with special attack skills or enemies with fast movement speed. Because it deals area of effect damage, they are also useful agaisnt a large group of enemies. |
| Imperial Sharpshooter | ![]() |
Galactic Empire | A sharpshooter with higher range and attack power than the average unit using ranged weapons. Their primary weakness is they can not take a lot of damage, which is why it is more important to deploy them far from enemy range and against critical enemies. |
| Rocket stormtrooper | ![]() |
Galactic Empire | Fires a rocket that only attacks enemy structures and land vehicles. Because they fire from outisde of turret range, they can safely destroy enemy structures. It is best to deploy them stealthily to ambush the enemy. |
| Imperial Sentry Droid | ![]() |
Galactic Empire | Advances through heavy fire due to its high health while attacking units with a built-in blaster. Because of its ability to continue firing while moving, it is useful in a variety of situations. It would be best to deploy allies with area of efefct atatcks at its rear. |
| Death Trooper | ![]() |
Galactic Empire | A ranged unit with good battle prowess and health. They are useful in various situations and have stronger attack power than stormtroopers. It is best to deploy the, behind stronger units. |
| Imperial Jumptrooper | ![]() |
Galactic Empire | Fires their blaster rifle after leaping away from the enemy creating a safe distance from melee attackers. They also use their jump packs to hop over obstacles and chase after fleeing enemies. |
| WED Treadwell Droid | ![]() |
Galactic Empire | Repairs ally turrets and deployed strucutres unitl they are at full capacity and automatically goes to the next structure needing repair. They must be deployed strategically as they do not have any type of attack and have low health. |
| Droid Gunship | ![]() |
Separatists | Fires missiles to deal powerful damage in a square area. However, becasue it takes a long time to fire, it is best to use them when an enemy unit with high health and slow movement speed approaches. |
| Separatist Assassin Droid | ![]() |
Separatists | Attacks nearby enemies by slashing at them with its sharp legs. It has medium health allowing it to withstand a decent ammount of enemy atatcks. It does not have the strongest attack, but because it will periodically deploy Probe Killers, it is best to use them in the back line and keep them alive for as long as possible. |
| Imperial Heavy Gunners | ![]() |
Galactic Empire | Focuses fire on enemies with a rapid firing blaster. Becasue of their amazing firepower, they are especially powerful against enemies with high health. However, they are vulnerable while they start their weapon. It is best to deploy them behind units that can take a lot of damage. |
| Stormtroopers | ![]() |
Galactic Empire | A standart trooper of the Galactic Empire equipped with a blaster rifle that shoots at single targets from a distance. They are useful in any standart battle. |
| Riot Control Stormtroopers | ![]() |
Galactic Empire | A melee unit with high health and attack power. They can be used for a fairly low cost, are effective agaisnt land vehicles because they attack in number, and can be used to defend allies on the back line. |
| B1 Battle Droids | ![]() |
Separatists | Theough low in health, many units are deployed at the same time. They are definitely a big boost to ally firepower and are most effective when deployed behind units with higher health. |
| Energy Pike Trap | ![]() |
. | Activates an energy net that pulls in and immobilizes all enemy units within its range. Use it when a large group of melee units approaches to attack them from a safe distance. Because enemy units are only immobilized, this will be useless aganist units with ranged weapons. |
| Desert stormtrooper | ![]() |
Galactic Empire | Fires a powerful explosive shot that can eliminate multiple enemies all at once. However, their lower than everage ability to take damage makes them more effective when used behind melee units with high ability to take damage. |
| Probe Droid | ![]() |
Galactic Empire | This unit will explode on and push back enemies when they are destroyed. However, because the explosion covers a small radius, it is best to deploy them in the middle of a group of enemies. |
| Devaronian Bladesmen | ![]() |
Galactic Empire | As a unit with lethal and quick melee attacks, they are most effective against units that can take a lot of damage. They should be deplyoed when fighting against primary enemy targets. |
| MagnaGuard | ![]() |
Separatists | Melee attack droids with high health. Because of their slower than average movement speed, it is best to deploy them on the front line with ranged or area of effect damage units behind them. |
| TIE Fighter | ![]() |
Galactic Empire | Strafes the battlefield dealing a large ammount of damage in a straight line. It is especially effective in eliminating a large number of enemies with low health. |
| Imperial Infantry Turret | ![]() |
Galactic Empire | This turret automatically fires blaster shots at enemies within its range. Not only does it boast superb offensive and defensive abilities, it can divert the attention of enemy units that only attack structures so it should be placed strategically. |
| Umbaran Soldier | ![]() |
Separatists | They wildly fire their blasters in several directions to quickly eliminate a large group of enemies. Useful in multiple situations as they can move back to dedge enemy attacks and are useful in a variety of situations. It is best to deploy units with high health in front. |
| B2 Super Battle Droid | ![]() |
Separatists | Its high health enables it to take quite a bit of damage. It is able to fire at enemies with a blaster while on the move. However, their primary weakness is that they are very slow. It is best to deploy them as far in the front as possible while placing ranged offensive units a bit behind them. |































































































































