Story Missions
Story Missions provide the plot line in Star Wars: Uprising. They pay out rewards of XP, Materials, Crystals, Credits, Gear, and occasionally, Crew.
Chapter 1 — Uprising
| Chapter I UPRISING |
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Title | Location | Description | Transcript |
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| 1-1 | 1 | Orientation | Burnin Konn | It is a time of chaos. In the months following Emperor Palpatine's death, Imperial Governor Adelhard has forged an IRON BLOCKADE around the Anoat sector, preventing its planets from learning of the Emperor's fall.
Desperation and rebellion grow in the shadows of the blockade. On the impoverished mining planet BURNIN KONN the people turn to local crime bosses for the goods they need to survive. Evading the vicious Imperial forces, a young SMUGGLER carries a dangerous but highly profitable shipment of explosive crystals for the gangster HAPPY DAPP.... |
[Opening Crawl.]
[Star Destroyer is hovering over Burnin Konn. Three TIE Fighters fly toward the planet. The scene cuts to a marketplace.] Imperial Security Officer: Sergeant? Give me five minutes then send in your cleanup team. Imperial Security Officer: Nobody Move! This is a contraband sweep. Shortpaw: But my shop — Imperial Security Officer: — will be fine if you cooperate. No one's interested in your garbage. [The Smuggler turns to walk away.] Imperial Security Officer: You! Get over with this… thing. [The Smuggler is instructed on how to move around a mission.] Imperial Security Officer: We have reports of someone smuggling synthetic kyber crystals. Dangerous. Unstable. Worst of all, illegal. The Smuggler: Right, So about the stupidest thing anyone could lug around. Shortpaw: Perhaps we should be silent? The Smuggler: You think someone is carrying around explosive kyber crystals? In their pockets? How idiotic do you think we are? Imperial Security Officer: Desperation bolsters stupidity. [Imperial Security Officer turns toward a citizen who decided to run away.] The Smuggler: Guess he's right. [The Smuggler is instructed on attacking enemies and shoots the Imperial Security Officer.] Shortpaw: What are you doing? The Smuggler: Making a bad choice worse. Don't worry, he's just stunned. The Smuggler: Riley? You on the comm? I've got about ten seconds until a whole security team shows… Riley: {over comm} Mine shaft, real close. Tell me you delivered the crystals. The Smuggler: Ask me later. [The Smuggler is directed to enter a door.] [Finish Mission] Riley: {over comm} There's another way out, but the Imps will be close behind. The Smuggler: I know, I've got a plan. About those kyber crystals? Riley: {over comm} [The Smuggler's first name]. Dear [brother/sister]. Don't even say it. Riley: {over comm} You'll be lucky if the whole place doesn't collapse. Not to mention the credits we'd owe Happy — The Smuggler: Wish me luck. [The Smuggler is instructed to deposit the kyber crystals near the mine shaft, set them to detonate, and dive away.] The Smuggler: Still alive. Riley: {over comm} Just long enough for Happy Dapp to spoon our eyes out. The Smuggler: I took the job. I will figure it out. Riley: {over comm} Blast it — fine. Let's get you out, celebrate surviving later. Riley: {over comm} Keep watch for security droids — they're set to target claim jumpers. The Smuggler: See? Why worry about Happy when I've got enemies right here? [The Smuggler is directed to use a Bacta Tank to heal and then navigates through second part of the mission.] The Smuggler: Hey, Riley? Where'd you find this gun? Riley: {over comm} Bought it legal. It's a rat-stunner — nonlethal until you wire a full power pack in, and then it gets nasty. The Smuggler: By "nasty," you mean, "gets really hot and doesn't kill droids"? Riley: {over comm} Whiner. There'll be storage somewhere higher up — look around for a security crate. [The Smuggler ascends an elevator and is instructed on opening security crates.] The Smuggler: All right. Found something… but it's in some kind of case. Riley: {over comm} Well, you can't open it there. You'll just have to wait. Use your hold-out blaster if you have to, but remember it's got a limited charge. Riley: {over comm} We'll get you out of there. I promise. [Warning: Boss Ahead!] Tryken: [The Smuggler's full name], Huh. You skipped out on the delivery. The Smuggler: The market was being raided. I assume you saw, since you came here to find me… Tryken: Yes. You ran. Hand over the crystals. Riley: {over comm} Shoot him. The Smuggler: Tryken, I don't have the crystals. They got blown in the fight. I'll get Happy his money back and we'll work something out. Tryken: Heard your daddy died in these mines. Now you do, too. Riley: {over comm} Shoot him! The Smuggler: Stacking up bodies won't solve this. Tryken: For you? No. For me? It makes nothing worse. [The Smuggler is instructed on using directional abilities.] [The Smuggler fights and defeats Tryken.] Riley: {over comm} Don't feel bad. He gave you no choice. Now get out of there before Happy hears about this! [The Smuggler walks towards an exit and "Happy" Dapp approaches from a lift.] "Happy" Dapp: [The Smuggler's first name], [The Smuggler's first name]… why'd you have to do that to Tryken? The Smuggler: Hey, Happy. Riley: {over comm} Blast. "Happy" Dapp: Let's Tally it up, huh? First, I pay you half in advance for delivery. Think to myself, "Happy, buddy, you done a kind thing." "Happy" Dapp: Second, there's the credits I spent on those crystals. The ones that are sparkly, adorable little particles now. The Smuggler: No one's arguing what happened. I messed up a job. Hurts my rep as bad as yours. "Happy" Dapp: Third, you lay out Tryken. I can drag him to a doc or leave him here in the dirt, but either way I'm out a bodyguard for now. The Smuggler: Let me work off my debt. Tryken's left you shorthanded. Riley: {over comm} Don't do this for us. Sure, he's connected, but he's a lunatic — "Happy" Dapp: Your sister come with the deal? Legs or no, she's got a mean streak my best boys can't match. The Smuggler: Riley? Riley: {over comm} All right. We get in, we make cash, we show Happy's backers they're better off with us than him. When the moment comes… The Smuggler: She's looking forward to it. Always admired your panache. "Happy" Dapp: In that case… huh. Okay. Swing by the cantina later and we'll talk. [The Smuggler walks into a lift, followed by Happy Dapp.] Riley: {over comm} Nothing like betting all we've got, huh? [Finish Mission] |
| 1-2 | 2 | Always Pay Your Debts | Burnin Konn | You agreed to work off your debts to Happy Dapp by working jobs for him at his request.
Afterwards, he told you about ships belonging to his associates that have been shot down as they tried to leave Burnin Konn. He wants you to help salvage those ships.
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[The Smuggler is instructed on using the Inventory page to equip equipment.]
Riley: So Happy… you ever do business with the Trade Spine League? "Happy" Dapp: Nosy, aren't you? The Smuggler: She does it to me, too. "Happy" Dapp: [The Smuggler's full name]! Glad you could make it. You remember Tryken… The Smuggler: Looking good. Blaster burns healing right? Tryken: Hrrm. "Happy" Dapp: Be respectful. You got lucky, but Tryken was a pro in his day. "Happy" Dapp: Tryken, show the kid a trick. We need to keep him alive. [The Smuggler is instructed to learn (buy) the Crowd Control ability from Tryken and equip it.] "Happy" Dapp: Okay, everybody friends now? "Happy" Dapp: Anyway, this sector blockade — it's made moving goods a real pain. Even getting off Burnin Konn means more authorization checks than it used to. "Happy" Dapp: Friends of mine had some ships shot down of late, so you're on salvage duty. Well… bit of salvage, bit of repossession. The Smuggler: These friends of yours we're helping… they Trade League smugglers? "Happy" Dapp: Don't you start. Leave the prying to your kin. "Happy" Dapp: See, those ships carried some nice cargo. Mostly ore hijacked from the mines with some hot tech for flavor. "Happy" Dapp: More than one gang decided to do some salvaging themselves… The Smuggler: So I'm getting the merchandise back. Happy, it's almost like you think I'm some kind of thug. "Happy" Dapp: You rather wash my dishes, fold my clothes? My droid's been talking back lately. The Smuggler: Nah. Just tell me who we're after. We'll work something out… [Mission Briefing Screen] "Happy" Dapp: {over comm} Good ship "Mother of Pearl" got shot down in Brother Claw's territory. You know his gang? The Smuggler: Sure. Kidnappers and gut-cutters. High-class, legitimate sorts. "Happy" Dapp: {over comm} Heh. No problem taking back what they stole, then? The Smuggler: I take a job. I see it through. Plus, you'll shoot me and Riley if I don't. "Happy" Dapp: {over comm} That's the spirit, [The Smuggler's last name]. Go get 'em. [The Smuggler is reminded about using Directional and Self abilities.] [The Smuggler navigates first half of mission.] The Smuggler: Happy, you there? I've got an empty cargo crate here. Right in the middle of the quad. Nobody around. "Happy" Dapp: {over comm} You're not the smartest one in the family, are you? That's what we call a setup. Try not to die. [The Smuggler navigates second half of mission.] Riley: {over comm} That cargo you salvaged… any chance it's enough to buy our way offworld? The Smuggler: Only if we fly strapped to the landing gear. Riley: {over comm} Had to ask. Guess we stay close to Happy, then. Riley: {over comm} If he is working with the Trade Spine smugglers — and I'd bet money on it — we need an in with them before Happy snaps. [Finish Mission] |
| 1-3 | 3 | Salvage of The Cruel Mistress | Burnin Konn | Happy Dapp has another salvage job for you as part of your agreement to work off your debt to him.
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[The Smuggler is instructed on using the Inventory page to level up equipment.]
"Happy" Dapp: You're going to make folks real glad, we get this cargo back. Ain't that why you got into this business? The Smuggler: You know me, Happy. I'm all about making friends. Tryken: You shot me. The Smuggler: Didn't kill you, though. So who do we hit next? [Mission Briefing Screen] Riley: {over comm} The "Cruel Mistress" went down in an abandoned mine. South Sector Sinners headed inside after it. The Smuggler: Already there. These guys sound familiar. Old friends? Riley: {over comm} I ran with the Southies a month or two. You were pretty young. Shoot Khalu for me if you see him, will you? The Smuggler: I ever mention I'm glad we're on the same side? [The Smuggler navigates to the ship.] The Smuggler: Found the ship. No cargo. Riley: {over comm} Sinners work fast. Find them before they stash the cargo in some hole. The Smuggler: Right. I don't want to spend the next week digging up the whole mine. [The Smuggler navigates to the stockpiled cargo.] [Warning: Boss Ahead!] Khalu: Is that... the little [The Smuggler's last name] brat? How has nobody killed you yet? The Smuggler: Khalu, right? I remember when you used to follow Riley around. No need for all this violence. Just want the cargo. Khalu: You were dead the minute you came to this neighborhood. The Smuggler: So that's a no on negotiation? [The Smuggler fights and defeats Khalu.] The Smuggler: [The Smuggler's full name] to Happy. Got what we came for. "Happy" Dapp: {over comm} [The Smuggler's first name]… you know, I figured you'd have run off by now. Maybe this will work out. "Happy" Dapp: {over comm} I'd say you're, oh… maybe a whole five percent through paying me back what you owe me. The Smuggler: Make it six, and I'll spring for drinks back home. [Finish Mission] |
| 1-4 | 4 | Finding The Space Manta | Burnin Konn | Happy is pleased with the outcome of your last two salvage jobs, and he has another lined up for you to tackle.
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[The Smuggler is instructed on using the Inventory page to upgrade maxed equipment.]
"Happy" Dapp: One more ship and we'll have this mess just about cleaned up. Tryken says you've even learned something Tryken: Still a runt, though. [Mission Briefing Screen] Riley: {over comm} This time you're recovering salvage from the "Space Manta." It crashed in the middle of an active mining operation. The Smuggler: Which means tons of security. I'm not shooting at guys just doing their job. Riley: {over comm} Don't worry, the entire operation is automated. These were definitely all Trade League vessels. Smuggling ships. The Smuggler: Meaning we might win friends for getting the cargo back… if Happy bothers to give us credit. Riley: {over comm} If we have to start a few rumors, I've got some ideas. You just worry about surviving. Riley: {over comm} You're doing good. [The Smuggler's first name], but I used to be better. Look what happened to me. [Player navigates the mission] Tryken: {over comm} You got the cargo? The Smuggler: Everything that was left. Let happy know — Tryken: {over comm} Happy's got a job for you that can't wait. Get back here. Now. [Finish Mission] |
| 1-5 | 5 | Profitable Recovery | Burnin Konn | A cargo filled ship belonging to a friend of Happy Dapp's was shot down by the Empire. Happy wants you to find the front of the ship and keep the Imperials busy while his droids sneak the salvage out the back.
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"Happy" Dapp: Hey, [The Smuggler's first name]. Give me a minute, will you? We've got a situation on our hands.
Riley: If we have some time, an old contact of mine is in town. Worth a meet before you do anything else. Riley: He deals in "fine goods" and he owes me big, so expect to get something nice. [The Smuggler is instructed to visit Brask's item barge by tapping on supplies] Brask: Hmm. You are small creature. But your sister says to trust you. I trade basic stock, necessities, for Requisition Scrip. Brask: But for Chromium? I have special items, hard to procure. Best in entire sector. For what your sister did, I give… gift. After, nothing comes free. [The Smuggler is instructed on using the Premium Supply Crane, being rewarded with a Stock Guerrilla Helmet as the gift from Brask.] "Happy" Dapp: All right. Friends just tried slipping a ship off Burnin Konn. Empire shot it down. "Happy" Dapp: Bad news is, the wreckage's been cordoned off by the Empire. Riley: Imperials? You decide to kill [The Smuggler's first name] already? "Happy" Dapp: Sweetheart, you'll know when I decide to off you. I've got a plan. The Smuggler: It's fine, Riley. I got some new gear from your friend. The Smuggler: What do you say, Tryken? Am I up for it? Tryken: Hrm. We shall see. [Mission Briefing Screen] [The Smuggler is instructed on choosing higher/lower reward levels for missions.] "Happy" Dapp: {over comm} Now don't you worry. All you got to do is find the front of the crash, distract the Imps and keep them busy. "Happy" Dapp: {over comm} My droids will sneak in the back and lug it all home. Ideally neither you nor the Imps will see them at all. The Smuggler: Sounds like — Governor Adelhard: {over comm} My brave citizens. While we are protected from Rebel terrorists by the Iron Blockade, the rest of the Empire is not so fortunate. Governor Adelhard: {over comm} Yet Emperor Palpatine, unscathed by the assassination attempt aboard his new battle station, continues his march toward total victory. Governor Adelhard: {over comm} So long as the Rebel threat endures, so will the blockade. But I believe the end will come — The Smuggler: Happy? Don't know if you can hear me, but all the comm channels are flooded with propaganda. The Smuggler: Let's hope the Imperials are distracted by the show. [The Smuggler navigates to the wrecked ship.] The Smuggler: Happy, can you hear me? Found the ship. No Imperials in sight. "Happy" Dapp: {over comm} Comm channels are still— Imperials are jamming— They know we're here! Keep them off the ship! ['The Smuggler fights and defeats attacking imperials.] "Happy" Dapp: {over comm} [The Smuggler's first name]! Sorry we keep getting cut off… you are something special! The Smuggler: That mean your droids picked up the cargo? "Happy" Dapp: {over comm} It most certainly does. Get on back here. We've got a lot to talk about. [Finish Mission] |
| 1-6 | 6 | Probing The Sensor Network | Mataou | After pleasing Happy Dapp with your work on the salvage missions, he arranged a formal meeting with the leader of the Trade Spine League, Shortpaw. The Chadra Fan explained of a ship heading to the Mataou system, and he wants you to be on Mataou's surface before the ship gets there. Using some still functional but ancient Hutt equipment from the surface, Shortpaw asks that you probe the Imperial sensor networks for vulnerabilities before the ship arrives.
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"Happy" Dapp: [The Smuggler's first name], [The Smuggler's first name], [The Smuggler's first name]. My favorite new employee!
The Smuggler: No love for my big sister? "Happy" Dapp: Caught her stroking a knife and eyeing my throat. Docked her a point for that. "Happy" Dapp: But you? The Trade League was ready to write that whole ship off as a loss. You saved us a bundle. Riley: Which means our debt— "Happy" Dapp: —ain't as large as it used to be. But that's not the only way I can show my appreciation. "Happy" Dapp: Tryken here? He's working for you now. Tryken: You seem… less fickle than Happy. And you do have talent. The Smuggler: That's… certainly something. Riley, do we have something for Tryken to do? Riley: I'm way ahead of it. [The Smuggler is awarded Tryken and four others as crew members.] [The Smuggler is instructed about crew members and on sending Tryken on a Crew Run.] "Happy" Dapp: Everyone happy? You could be something special, you know. The Trade League needs troubleshooters more than pilots right now. "Happy" Dapp: We're going to get you prepped. We've got plans for the blockade. Welcome to the big time. The Smuggler: Well thanks, Happy. But I have to say — "Happy" Dapp: Nah, don't thank me. Take some time, we'll meet at Shortpaw's place at the Longstar Market soon. Make some introductions. [Happy then leaves and The Smuggler talks to Riley.] Riley: The Trade League "has plans," huh? Crazy sleaze bag might put us right where we want. The Smuggler: I'm almost starting to like the guy. Riley: Just don't cry on my shoulder when we put the mad dog down. Riley: We've got time before you need to meet at Shortpaw's. I'll find you a way to raise some credits. [The Smuggler is instructed to complete a Daily Credit Mission.] [The Smuggler is instructed to travel to Longster Marketplace.] The Smuggler: Shortpaw… my best junk dealer. Sorry about the mess with the Imps. Shortpaw: No, no, it all turned out fine — they chased you, left my nice little shop alone. How can I help today? The Smuggler: I'm looking for Happy Dapp. Four limbs, ugly, talks like a farmer with his head on fire? Shortpaw: Oh, Happy won't be meeting you. The Smuggler: Yeah? He dead in a ditch or just sleeping one off? Leeka Pali: Had other business. You want to work with the Trade League, you talk to Shortpaw. Better yet, you talk to me and let Shortpaw play mastermind. Shortpaw: Please, Leeka, you'll spoil my fun. The Smuggler: Well, now. Maybe we should start over. I'm [The Smuggler's full name]. And you are… Shortpaw: …still Shortpaw, a junk dealer at heart. But to keep my mind sharp, I keep my paws in other markets. Shortpaw:My associates here — Leeka, Ndaya, Onn Iria — advise my operation. People like Happy and yourself make my little business stronger. The Smuggler: Flatterer. So how are we making your business stronger today? Leeka Pali: The Iron Blockade. We've never had more demand for smuggled goods, but we also haven't gotten a shipment through in weeks. Shortpaw: With your help, we hope to change that. A very special ship will be arriving in the sector soon. Its destination is the Mataou system. The Smuggler: Mataou… one of the old Hutt jewel worlds, right? Mostly abandoned. Might be a weak point in the blockade… Shortpaw: Precisely. We need to probe the Imperial sensor network from the surface. Find a vulnerability. Leeka Pali: There's plenty of old Hutt equipment that'll work. Problem is, those abandoned systems are covered with abandoned security droids. The Smuggler: Me and security droids are old friends. Not sure how I'm getting to Mataou, though. Leeka Pali: This is why I prefer to recruit pilots. With ships. Shortpaw: We can arrange a temporary captaincy. One of the hazmat scows would be unobtrusive. The Smuggler: A ride's a ride. I'll probe the blockade for you — just get ready to breach it. Shortpaw: Oh, that will require one final bit of chicanery. But first things first… [The Smuggler is instructed on using the Sector Map to complete missions at and visit other systems.] [Mission Briefing Screen] Riley: {over comm} So we're really getting a ship through the Iron Blockade. About time — all the other gangs will be jealous. The Smuggler: Assuming I get the scanners here up and running, sure. Place smells like dried-up slugs. Riley: {over comm} What do you expect? You're standing on a Hutt graveyard. Riley: {over comm} Just don't forget: You make Shortpaw content, we can play him against Happy. You make him mad… The Smuggler: Tell you what: You worry about gang politics, I'll try not to get shot. [The Smuggler Navigates the Mission.] The Smuggler: Shortpaw? Those scanning systems should be online. Leeka Pali: {over comm} Shortpaw is busy. But I'll let him know. Not enough data to get a soled read on the Iron Blockade yet. The Smuggler: I figured. See you back on world. Soon as you figure out the next site, I'll head back out. [Finish Mission] [The Smuggler achieves the Rank of Known with the Trade Spine League Faction.] |
| 1-7 | 7 | The Second Scanner | Mataou | You successfully reactivated the first scanner of the Hutt Scanning Network at the Gnuda Kajidic ancestral estate. Now you need to make your way to reactivate the second.
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[The Smuggler is instructed on using the armory to track which items have been collected and completed.]
Shortpaw: Not a scratch on my new troubleshooter! I'm very pleased, [The Smuggler's last name]. Have you traveled off world often? The Smuggler: A few times, when we were younger. Never anywhere nice as Mataou, though. Shortpaw: You tease me, Mahonri. But spend enough time with the Trade League, and you will see wonders. Leeka Pali: We have another possible scanning station location. Head back to Mataou as soon as you can. [Mission Briefing Screen] The Smuggler: Why'd the Hutts abandon their settlements here, anyway? Riley: {over comm} What am I, a droid? The Smuggler: Come on, guess. Change in climate? Noisy neighbors? Riley: {over comm} Probably the giant snake monsters. The Smuggler: The what? Riley: {over comm} You don't even — ah, forget it. You'll find out. [The Smuggler navigates the mission, combatting assorted Ro Hypa.] [Warning: Boss Ahead!] [The Smuggler fights and defeats Gormunga, a large Ro Hypa.] The Smuggler: Another scanning station is online. Riley, you receiving? Riley: {over comm} Got it. Readings incoming on the Iron Blockade… If we weren't eligible for an Imperial death mark before, we certainly are now. The Smuggler: Dad would be proud. Or terrified. [Finish Mission] |
| 1-8 | 8 | Establishing The Third Scanner | Mataou | You successfully reactivated the second of the four scanners of the Hutt scanning network on Mataou. You need to set up two more before the Trade Spine League has all the data they need to determine the vulnerabilities in the Imperial network.
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[The Smuggler is instructed on salvaging unwanted items.]
The Smuggler: That map of the Iron Blockade coming together? Leeka Pali: We've spotted a few possible gaps in the Imperial sensor net. If we're lucky, our ship can squeeze through one. Still need more data. The Smuggler: What's on that ship, anyway? Whatever you're bringing into the sector — Shortpaw is quite worth it, I assure you. For now, you have more scans to obtain. [Mission Briefing Screen] "Happy" Dapp: {over comm} [The Smuggler's first name]! How's Shortpaw's little task going? The Smuggler: Been a while, Happy. Still trying to get this Hutt equipment online. Come on down, we'll learn to tan reptile hide together. "Happy" Dapp: {over comm} Afraid I got my own business to take care of. You keep doing what you're doing — just don't go native down there. [The Smuggler navigates the mission] The Smuggler: One more down. Ran into some ugly out here. Leeka Pali: {over comm} You want to be part of the Trade League? You can handle "ugly." [Finish Mission] |
| 1-9 | 9 | Fourth And Final Scanner | Mataou | You have successfully reactivated three of the four scanners on Mataou. Once you have the fourth one reactivated, the Trade Spine League will be able to scan the Imperial sensor network for vulnerabilities.
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Shortpaw: One more scan should give us full coverage. We will know exactly where to breach the Imperial Blockade!
Leeka Pali: I'll start prepping. [The Smuggler's first name], we're going to need you for one more part of this plan. The Smuggler: You do right by me, I'll do right by you. We'll talk when I'm back. [Mission Briefing Screen] The Smuggler: So the Huts who left this planet — that was a long time ago, right? Are there any still in the sector? Riley: {over comm} There's got to be a few, but they're real quiet. Word is you're not supposed to ask. The Smuggler: Meaning what? Riley: {over comm} Meaning if there are any left? Pray they don't find out what we've done to their old home. [The Smuggler navigates the mission.] [Warning: Boss Ahead!] [The Smuggler fights and defeats Grancha, a Hutt Guard Droid.] The Smuggler: Last scanners are online. If this doesn't give you knowledge of the Iron Blockade, I don't know what will. Leeka Pali: {over comm} We're set here, [The Smuggler's first name]. Come on home. It's time to do some real work. [Finish Mission] |
| 1-10 | 10 | Stirring Up The Imperial Nest | Mataou | After successfully reactivating the Hutt scanning network, the Trade Spine League located a vulnerability in the Imperial sensor network, which will allow the League to sneak a valuable vessel into the sector. Shortpaw asked you to create a diversion at the Imperial garrison on Mataou so the ship can enter the system without being noticed.
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Shortpaw: Oh, this will be wonderful. Wonderful!
The Smuggler: You ready to bring that ship of yours past the blockade? Leeka Pali: Mostly. But we need a distraction on the ground of Mataou. Something big and bright and mean. Shortpaw: There's a small Imperial garrison occupying the palace grounds of the late Yantuh the Hutt. Oh, how a strike there would draw eyes… The Smuggler: Eyes, sure. Also a lot of blaster fire. Leeka Pali: Just get in and out. Happy will be there, too, at the other side of the complex. The Smuggler: Well, then. So long as we're going down together. [Mission Briefing Screen] "Happy" Dapp: {over comm} You ready to go, [The Smuggler's first name]? It's about to get real noisy! The Smuggler: How about a bit of action? Bet I can take down more Imps than you. "Happy" Dapp: {over comm} You're on, kid. One question though: "Happy" Dapp: {over comm} Shortpaw tell you anything about the shipment coming in? What's on that ship we're getting through the Iron Blockade? The Smuggler: Not a clue. You? "Happy" Dapp: {over comm} Not a clue. One more reason to get out of here alive, huh? [The Smuggler Navigates the mission.] [Warning: Boss Ahead!] [The Smuggler fights and defeats Sergeant Hyllis.] Leeka Pali: {over comm} [The Smuggler's first name]? Happy? The ship's safe — the first shipment from outside the sector in weeks is homebound. Leeka Pali: {over comm} Meet us back at the market. And run — because the Empire's sending troops your way. [Finish Mission] |
| 1-11 | 11 | Quid Pro Quo | Burnin Konn | Your sister has become acquainted with Nogba Quush of the Ivax Syndicate. According to Nogba, the Syndicate has taken an interest in your recent activities and are impressed. Nogba offers to provide you with training, as well as transportation, if you agree to help them take care some of their problems.
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Shortpaw: I confess [The Smuggler's last name] — I've watched you and your sister scurrying about this planet many years. "The older one, Riley, is most dangerous," I thought, "but the younger…
Shortpaw: Well, I admit I was wrong. It seems Happy has an eye for talent. Leeka Pali: He means you did good down there. The Smuggler: Ship made it in, then? Cargo intact? Shortpaw: Oh, yes. You'll get a cut of the profits. You have much to learn, but I do think the Trade League has a — The Smuggler: Profits from what, exactly? Leeka Pali: Learn to take a gentle hint, [The Smuggler's first name]. Even Happy doesn't know all the league's business. The Smuggler: Can't blame me for trying. So if we got one ship through, does that mean we can get in more? Shortpaw: We certainly intend to try. For now, however, there's no rush. Happy will be in touch when we need you again. Leeka Pali: Your sister said she had something going down at the spaceport. Watch your back, [The Smuggler's first name] — she's a piece of work. The Smuggler: Aren't we all? [The Smuggler is directed to travel to the Konn Nevos Spaceport to speak with Riley] The Smuggler: Don't tell me, Riley: You fell for this guy while I was on Mataou, and now you want my blessing? Riley: Like I have time for romance while I'm looking out for you. Nogba Quush: She is, eh, "not my type," yes? I am Nogba Quush, of the Ivax Syndicate. Your sister speaks highly of you. The Smuggler: Ivax Syndicate. You run… what, gambling and vice? Riley: Along with half the action in this sector. We're very grateful Nogba agreed to meet. Aren't we? The Smuggler: Sure? We're not exactly hurting for work, though… Nogba Quush: My employers know of your affiliation with the Trade Spine League and have no interest in interfering. We are only "pals," swapping favors. Gurnot: He means I can't kill you. Nogba Quush: Yes, Gurnot. That as well. The Smuggler: Uh-huh. So, Riley — Riley: We need to think about our future. If we survive this business with Happy, your reputation's going to soar. Riley: Which is great… but it also means a lot of old friends could come knocking. Nogba's going to stop that from happening. The Smuggler: And when you say "friends," you mean friends like the Nexu Claws… Riley: …or Roonlo the Stalker. Yeah. The Smuggler: I thought we ended things with Roonlo on good terms? Riley: He hates my guts. Sends me muckrat skulls once a month. Nogba Quush: The syndicate also has "friends." Men who fail at their jobs. Men who talk too loudly. We will clean our houses together. The Smuggler: Meaning what? Nogba Quush: We find your targets. Supply training and transport. Protect you from repercussions. The Smuggler: Look, I'm not squeamish, but you sure we're not creating more problems than we're solving? Riley: Yes. Trust me. Nogba Quush: I promise — all will be fun. First we target one for me, then we target one for you. Starting with the assassination droid merchants, the Chromium Kings. [Mission Briefing] Nogba Quush: {over comm} You think of the Ivax Syndicate as old men running pod racing and pazaak. Yes? The Smuggler: Hate to say it, but I never took you for major players. Nogba Quush: {over comm} And that is how we like it. So you see how privacy is important for us. Nogba Quush: {over comm} The Chromium Kings sold us "specialized" protocol droids, then bragged about the sale. The Smuggler: Then I guess I'll teach them to hold their tongues. [The Smuggler navigates the mission.] [Warning: Boss Ahead!] [The Smuggler fights and defeats an MRK-3 Assassin Prototype then goes to speak with Khundu] Khundu: My droids… my shiny droids! The Smuggler: Who's responsible for what just happened? Say it! Khundu: The Ivax Syndicate! The Smuggler: Okay, we're — You're not getting this. I'm here because you talk too much. The syndicate wants privacy, not a reputation. The Smuggler: One more time… who's responsible for what just happened? Khundu: I have no idea. None at all! The Smuggler: There you go. See you around. [Finish Mission] [The Smuggler achieves the Rank of Known with the Ivax Syndicate Faction.] |
| 1-12 | 12 | Problem With The Nexu Claws | Burnin Konn | The gang known as the Nexu Claws has had a bounty out on you for some time. As part of your agreement with Nogba, because you helped him with the Chromium Kings, he is willing to help you with your Nexu Claws problem. Here is your opportunity to get them off your back for good.
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Nogba Quush: Now, we fulfill our part. Your sister asked us to find your Nexu Claws gang. We have done this.
The Smuggler: They still angry over that incident with the speeders? Riley: They've got an open bounty on you, so… yeah. Nogba Quush: Do what you like with our information. I will look somewhere else. [Mission Briefing Screen] Riley: {over comm} Look, I know you don't like taking the offensive. But we've got too many enemies, and the Nexu Claws deserve worse than us. Riley: {over comm} Plus, if you can impress the Ivax Syndicate? That's a bonus. They're serious players. The Smuggler: I get it. So the Nexu Claws… still into arms dealing and housing block shootouts? Riley: {over comm} Last I heard. Do enough damage today, they'll be too scared to bite tomorrow. [The Smuggler navigates the mission.] Red Adder: [The Smuggler's full name]. I should kill you and your sister — The Smuggler: Because trying worked real well for the rest of these guys, huh? I've got friends now. They got me here. They've got my back. The Smuggler: Now, your gang going to keep giving us problems? Red Adder: All right. No more bounties on your head. Not from us, anyway. [Finish Mission] |
| 1-13 | 13 | Confrontation With The Starscorch Robbers | Burnin Konn | In your quid-pro relationship with the Ivax Syndicate. Nogba wants you to confront the Starscorch Robbers. This group once had an association with the Syndicate, but the thieves have been robbing warehouses, killing many innocent civilians in the process. The extreme violence draws more attention than the Syndicate wants, so Nogba wants you to stop the crew before they attack the next warehouse.
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Nogba Quush: Now you help us more, good friend [The Smuggler's first name]. The Starscorch robbery crew… you hear of them?
Riley: They blew up a warehouse last week with the workers still in it. Dumb and mean. Nogba Quush: Too dumb for our needs. The crew plans another warehouse robbery. Much death to follow. The Smuggler: Didn't think the syndicate would worry too much about collateral damage. Nogba Quush: Killing workers brings unwanted attention. The Starscorch crew must stop, and they are too greedy to listen. The Smuggler: Well, then. Let's go prevent a crime. [Mission Briefing Screen] The Smuggler: So Nogba — not that I mind, but why are you using a freelancer to clean up syndicate messes? Especially since you're big on privacy. Nogba Quush: {over comm} Your sister says you are loyal to your clients. We always need skill. Consider this a "trial run." Nogba Quush: {over comm} More important, consider how you survive these robbers, eh? Ha! [The Smuggler navigates the mission.] The Smuggler: Well, I'm pretty sure these guys won't be working for you anymore. Or anyone else. Nogba Quush: {over comm} They crossed a line. The syndicate takes care of it's mistakes. Nogba Quush: {over comm} Sometimes taking care of mistakes can even be fun, eh? [Finish Mission] |
| 1-14 | 14 | End of Muckrat Skulls | Burnin Konn | Roonlo the Stalker is someone who has a history of bad blood with your family. According to Riley, he harasses her by sending her a muckrat skull each month. Nogba gives you support and leave to deal with Roonlo and his group of thugs for past grievances with your sister and late father.
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Nogba Quush: Now another for you. You wished access to… Roonlo the Stalker, yes?
The Smuggler: He and Dad had issues. Before the mining accident — Nogba Quush: Your quarrel is not my concern. He and his thieves are yours to handle as you please. But if you require suggestions… Riley: We'll be fine, Nogba. We're pretty creative ourselves. [Mission Briefing Screen] The Smuggler: All right, Riley. We really hitting Dad's old partner? Riley: {over comm} The sadistic miser? You have no idea how long ago we should have done this. Aside from sending monthly rat skulls, he's hired people to watch us. The Smuggler: If I didn't know, it's because you didn't tell me. You sure he's a danger? Riley: {over comm} He's been toying with me for years. Likes watching us squirm. But if he thinks we're leaving the planet… The Smuggler: He'll come after us for real. All right. Riley: {over comm} Just watch out for his legion of freaks. [The Smuggler Navigates the Mission] [Warning: Boss Ahead!] Roonlo the Stalker: [The Smuggler's full name]. I thought we ended things on good terms. The Smuggler: That's what I said. But Riley tells me you send her muckrat skulls. Roonlo the Stalker: Those? Tokens of affection. Tell you what — let me have her, and our little feud ends. I'll give you work. Roonlo the Stalker: Stop toying with the Trade League and make some real money with me. The Smuggler: I don't sell out my partners. And I sure don't sell out family, either. [The Smuggler fights and defeats Roonlo and his minions.] [Finish Mission] |
| 1-15 | 15 | Do Not Betray The Syndicate | Burnin Konn | Before you and Riley are able to get what you want out of the Ivax Syndicate, Nogba wants you to hit one final target. He wants to take all of the possessions of the Shuxl Brotherhood, an entire gang of Nikto, for betraying Nogba's employer.
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Nogba Quush: This is good partnership, yes? We both benefit. Now I ask only one more favor.
Riley: We still need — Nogba Quush: The syndicate will provide. Yet our target comes first — in case you do not survive, yes? Nogba Quush: The Shuxl Brotherhood. My species. Very clever, very powerful. They betray my employer. The Smuggler: Whole gang of Nikto? Don't suppose they're all half your size? Nogba Quush: Take away all they possess. Then you have paid for our assistance in full. [Mission Briefing Screen] [The Smuggler Navigates the Mission] Nogba Quush: {over comm} Watching you… ah, I miss piracy. "Bang! Bang! Give me cargo!" Now I am only a schemer. The Smuggler: Aw, Nogba. I bet you can still put up a fight. Nogba Quush: {over comm} It is not my skill, but opportunity that is lacking. Nogba Quush: {over comm} You have done everything we asked. The syndicate will complete it's part when you return. [Finish Mission] |
| 1-16 | 16 | Revenge for Riley | Burnin Konn | Now that you have assisted Nogba with his various requests, he agrees to help outsiders off your back while you and your sister confront the Cadevon Family.
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Riley: All right, Nogba. [The Smuggler's first name] took care of the syndicate's problems on Burnin Konn. Now do you have what I asked?
Nogba Quush: The syndicate will prevent any interference, Imperial or criminal, with your mission. The Smuggler: Want to fill me in? Riley: The Cadevon Family. The Smuggler: Ah. The Smuggler: Okay. Let's go. [Mission Briefing Screen] The Smuggler: You could've told me this was about the Cadevons from the start. Riley: {over comm} It's not. It's about everyone with a grudge against us. The Smuggler: What about your grudge against them? Riley, after what they did — Riley: {over comm} Stay focused. The Cavedons may not run the biggest protection racket on Burnin Konn, but they're smart. Riley: {over comm} I got word they're not happy about us working with the Trade League. They're planning to tip off the Imps about us. Riley: {over comm} Nogba will keep anyone from interfering. You just need to hit fast before they scatter. The Smuggler: I'll take care of it, Riley. But I wish you'd told me. Riley: {over comm} Be very careful. Don't hold back. And if you need to run… don't stay for my sake. [The Smuggler navigates the mission.] [Warning: Boss Ahead!] [The Smuggler fights and defeats Boorgo and Duurgo Cadevon] The Smuggler: They're done for, Riley. The Cadevons are just a memory. Riley: {over comm} Wish I'd been there to watch. The Smuggler: You want to talk about it? Riley: {over comm} What's to talk about? The brothers crushed one of my legs because we "disagreed" on payment. I should never have worked for them. Riley: {over comm} Now they're gone and you're still alive. You're all grown up and a better shot than me. The Smuggler: Only because you gave me the chance to learn. [Finish Mission] |
| 1-17 | 17 | Salvage From Hoth | Hoth | Happy Dapp believes he has a brilliant plan that will result in the "score of a lifetime." He still will not tell you the details of the plan, though the leaders of the Trade Spine League seem to be informed. At the moment, all you know is that it involves an Imperial shuttle, which needs to be assembled from the pieces of salvage, pieces you need to collect from the frigid surface of Hoth. Your allies warn you to be on the lookout for other scavengers.
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Nogba Quush: My employers send their congratulations to us. I bet you would live; they bet you would not.
The Smuggler: I appreciate the faith, Nogba. What are the odds we get a cut of that action? Nogba Quush: Ha! I have something better than credits for you each. [Riley becomes visibly excited.] Riley: This is — are you serious? Nogba Quush: We have resources you do not. Those parts will suffice, yes? Riley: [The Smuggler's first name] — this is it. Everything I need to repair the cybernetics in my leg. Riley: It'll take time, but… Nogba, the syndicate has my gratitude. The Smuggler: That's — well. Now I feel bad for wondering about my gift. Nogba Quush: Yours is a promise. You have shown talent and respect for our privacy. Should you choose to expand past the Trade League… Nogba Quush: …the Ivax Syndicate will gladly provide you with employment. There is much more we can show you. The Smuggler: I very much appreciate that. But Riley and I have debts to pay off here, first. Nogba Quush: Of course. Riley: I'm headed home, [The Smuggler's first name]. See what I can do with this leg. You have an appointment with Shortpaw and Happy… [The Smuggler is directed to the Longstar Marketplace] Shortpaw: One moment please, [The Smuggler's first name]. Continue, Happy. "Happy" Dapp: You need to hear more? Come on, Shortpaw… I aint asking for more than a wink and a nod. You want in on the score of a lifetime? Shortpaw: Do you object, Onn? Onn Iria: I wouldn't do it. But I don't get a vote, and Leeka's not here. Shortpaw: Very well. The Trade League will assist in preparations in return for a modest cut. But we cannot be associated with the job itself. Should disaster occur — "Happy" Dapp: Me and mine can handle it just fine. Right [The Smuggler's first name]? The Smuggler: There's nothing I can't handle, Happy… but it'd help to know what we're talking about. "Happy" Dapp: We'll get there. This one's hush-hush 'til we're ready to go. Shortpaw: Ah, but he can help lay the groundwork. You have heard of Hoth, I assume? The Smuggler: Snowball the Rebels were hiding on, right? Shortpaw: Before the Imperials struck a year ago, yes. Now the battleground is littered with wreckage. Shortpaw: Happy's project requires the use of an Imperial shuttle craft — "Happy" Dapp: Well, part of one. Enough to past muster. Don't need to be pretty. Shortpaw: We can assemble a satisfactory solution from the wreckage. Though — oh, it makes my fur bristle to think of the cold. The Smuggler: Can't be that bad, can it? I mean, nights on Burnin Konn are chilly, too… "Happy" Dapp: Sounds like we got a volunteer. Shortpaw: So long as you limit your exposure, the larger concern will be Imperial patrols. My associate Onn has made the run before. Onn Iria: You've got to watch out for other scavengers, too — not just the Imperials. It's death down there. Shortpaw: Onn's expertise is in blockade running and swift extractions. You should listen to her advice. The Smuggler: So while I'm stealing from Imps to assemble a shuttle for a mission you won't talk about… what will you be doing? Shortpaw: Preparing. You jest, [The Smuggler's first name], but I do not. If any of us errs, none of us will survive Happy's gambit. "Happy" Dapp: I'm telling you: score of a lifetime! [Mission Briefing Screen] The Smuggler: Oh, to blazes with this. Riley! Riley: {Over comm} Shortpaw filled me in. First thing they want is a better map of the wreckage. Then we can focus on the shuttle — The Smuggler: Fortet that. You know how cold it is here? Riley: {Over comm} Sure. I've been offworld more than you. You're acclimated to — The Smuggler:Don't. Just don't. Tell me where I'm going before I freeze to death. Riley: {Over comm} There's a scavenger camp nearby. See if you can grab their data — they know a lot more than we do. [The Smuggler Navigates the Mission.] The Smuggler: Riley? Got those maps from the scavengers. They don't look complete, and I made a bit of a mess… "Happy" Dapp: {Over comm} Always better to steal from outlaws than Imps, though — am I right? The Smuggler: You're not my sister. "Happy" Dapp {Over comm} I'm twice as pretty. She's greasing her leg. Come on back, we'll figure out what's next. [Finish Mission] |
| 1-18 | 18 | Need Better Data | Hoth | The maps you retrieved from the scavengers were barely legible and completely unusable. Knowing the the scavengers pieced together their maps from Imperial transmissions, you volunteered to track their transmissions back to their original source. You prepare to set out for Hoth once again, this time to get better data from the Imperial survey teams who comb the wreckage with their probe droids.
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Shortpaw: This is terribly disappointing. These maps are barely readable.
Onn Iria: We'll manage. Scavengers assembled their maps from Imp transmissions. The Smuggler: So we hit the Imperials next? Track the transmissions back to the source, get a better map? "Happy" Dapp: Sounds good. They've got survey teams prowling the wreckage with probe droids, saving all that recon data… somewhere. The Smuggler: All right, but if I lose my fingers to frostbite, you're paying for new ones. [Mission Briefing Screen] Onn Iria: Sending the location of an Imp survey team now. You get the data, you come back. Onn Iria: One word complaining about the shooting or about the cold, I tell Shortpaw how soft you really are. The Smuggler: I do something wrong? Onn Iria: You've gotten by on luck. That works awhile. Then it gets you dead. [The Smuggler navigates the mission] [Warning: Boss Ahead!] [The Smuggler fights and defeats a Probe Droid] The Smuggler: Riley? I got the data. Need to run before the Imps send another team. The Smuggler: By the way… you want to guess why Happy wants an Imp shuttle so bad? Riley: {Over comm} Needs to get somewhere undetected, I assume. No clue where. Working on it. Riley: {Over comm} Meanwhile, we play along. He won't kill us with Shortpaw around — I think — or so long as he needs us. [Finish Mission] |
| 1-19 | 19 | To Steal an Astromech | Hoth | Onn Iria, one of Shortpaw’s associates, provided you with two locations of where to find the Imperial survey information. The first location is aboard a Gozanti cruiser orbiting Hoth. The second place to find survey information is within one of the astromechs that accompany the Imperial patrols on Hoth. You decide it would be easier to steal an astromech from a patrol than to get aboard the cruiser, so you make preparations for your Story Mission next trip to Hoth.
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Riley: {Over comm} Imperial patrol hunts scavengers down that way every half-hour. Should have an astromech with the data we need.
The Smuggler: This patrol―it’s hunting scavengers like me, you mean? Riley: {Over comm} Sure, but they’re not expecting an ambush. Keep active and stay warm. [The Smuggler progresses, battling Snowtroopers and Snowtrooper Commanders.] [The Smuggler reaches B9-DT] The Smuggler: Well, hello there. You want to come with me? B9-DT: Unauthorized user = attempting access! / / Alarm = engaging! The Smuggler: Look, I’m freezing to death and I bet you are, too. So you’re either coming with me or I’m scooping your circuits out. B9-DT: B9-DT = acquiescing The Smuggler: That’s the spirit. [Later, at the Longstar Marketplace on Burnin Konn.] Shortpaw: Oh, what a fine little droid we have here. You’d fetch a nice price in my shop! B9-DT: B9-DT = not for sale! Shortpaw: No, of course not. Forgive me, my friend. But you do have information we need. The Smuggler: What’s next on the Imperial shuttle scavenger hunt, then? "Happy" Dapp: You just head on out. I’ll give you a list. [Finish Mission] |
| 1-20 | 20 | Parts of the Shuttle | Hoth | You delivered B9-DT to Shortpaw, who seems quite pleased by the find. Happy wants you to return to Hoth. He does not immediately inform you what you need to retrieve, but he said he would get you a list by the time you touch down on the icy world.
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[Later, somewhere on Hoth.]
"Happy" Dapp: {Over comm} So here’s where we’re at: There’s a broke-down shuttle that’ll work for us, but she’s half-gutted already. The Smuggler: {Over comm} Which means grabbing repair parts before we fly her offworld. "Happy" Dapp: {Over comm} Repair parts, and whatever we need to forge her identity. Grab what you can from the scavengers and let me know. [The Smuggler progresses, battling Scavenger Riflemen, Scavenger Bombers, and Ugnaught Scavengers. The Smuggler encounters and defeats a Wampa. He locates shuttle parts.] The Smuggler: {Over comm} Some of these parts are in bad shape. Might need another run or two. B9-DT: {Over comm} Cold weather + moisture = damaging to machines The Smuggler: {Over comm} Yeah, the weather’s not so good for people, either. [Later, at the Longstar Marketplace on Burnin Konn.] “Happy” Dapp: You know this droid here can double as our pilot? If it could use a gun, I wouldn’t hardly need you, [The Smuggler's first name]. The Smuggler: I found it. That mean I’ve paid off our debt? “Happy” Dapp: Nah. Just means you got to work harder to keep up. Not scared of competition, are you? Shortpaw: You are doing very well, [The Smuggler's first name], but the ship still requires parts. [Finish Mission] |
| 1-21 | 21 | Almost There | Hoth | Despite the sizable collection of parts you brought back to Shortpaw, he informs you that still more parts are necessary. You need to return to Hoth to look for the last few pieces
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[Later, somewhere on Hoth.]
Riley: {Over comm} You need an Imperial codebreaker, a trivalve assembly and a vortex stabilizer. Scavengers should have them. The Smuggler: {Over comm} I get why we can’t buy an Imp codebreaker, but what about the rest? Riley: {Over comm} Shortpaw’s smugglers say it’s something to do with getting the shuttle energy signature right.But Happy’s talking a lot about not needing you anymore. One of these jobs could be a trap. [The Smuggler progresses, battling Scavenger Riflemen, Scavenger Bombers, and Ugnaught Scavengers. The Smuggler locates a storage container.] [Later, at the Longstar Marketplace on Burnin Konn.] "Happy" Dapp: Everything but the codebreaker, huh? Got to say―I’m actually in a good mood here. B9-DT: Codebreaker = located / / Wrecker leader “Bohento Splinth” = preparing to auction Shortpaw: Oh my. The Smuggler: Can’t say I recognize the name. Should I? "Happy" Dapp: Bohento Splinth…heh. Old dog used to be a meteor miner before he turned to robbery. Tell him Happy says hi. [Finish Mission] |
| 1-22 | 22 | One Codebreaker, please | Hoth | Shortpaw’s mood improved considerably after you delivered your last collection of parts. The only thing still missing is the Imperial codebreaker. The droid B9-DT reveals that the wrecker leader, Bohento Splinth, is preparing to auction the same part for which you were searching. Apparently, Happy has some sort of history with Bohento. You need to return to Hoth and acquire the codebreaker from this leader of the wreckers.
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Riley: {Over comm} Dug up what I could on Bohento Splinth. He and his “Wreckers” were some of the first looting the, uh, wreckage there.
The Smuggler: {Over comm} Sounded like Happy knew him. Anything on that? Riley: {Over comm} Not much, but Bohento and Happy both fought in the Cargamalis Street Wars. Imagine Burnin Konn’s worst slum gangs. With plasma rockets. The Smuggler: {Over comm} Maybe they fought on the same side. Could we strike a deal? Riley: {Over comm} Be careful, SMUGGLER. The more friends Happy has, the more we’re under his thumb. [The Smuggler progresses, battling Wreckers and Ugnaught Wreckers. He encounters Bohento Splinth.] Bohento Splinth: You’re the scumsucker who’s been hitting my salvage crews. The Smuggler: Afraid so, but it isn’t personal. Look, all I’m after is the codebreaker. Even willing to pay for it. Bohento Splinth: Who’re you working for? The Smuggler: Old friend of yours. Happy Dapp. Bohento Splinth: Ha! Figured Happy died years ago. Guess if you’re a backstabbing mean-tempered thief, don’t matter if you’re crazy. The Smuggler: I’m guessing that means “no deal.” [The Smuggler battles and defeats Bohento Splinth.] The Smuggler: {Over comm} Bohento’s dead and I’ve got the codebreaker. "Happy" Dapp: {Over comm} Dead! How about that? Bring the body back, would you, [The Smuggler's first name]? I want to hang it somewhere. The Smuggler: Yeah, Happy…I don’t think I’m doing that. "Happy" Dapp: You got your limits. I respect that. [Later, at the Longstar Marketplace on Burnin Konn.] The Smuggler: That it? You have everything you need to repair the shuttle and move it offworld? "Happy" Dapp: Correction: I have everything I need to make the bolt-box here repair the shuttle. Under my supervision. B9-DT: Happy Dapp = threatening + motivating The Smuggler: Can’t argue there. We still need the shuttle itself, though... Shortpaw: Which, alas, may be a problem. The Imperials’ own salvage teams approach the vessel. The Smuggler: Happy, you and the droid get prepped. I’ll slow them down. [Finish Mission] |
| 1-23 | 23 | Clear the way for B9-DT | Hoth | You have acquired everything necessary for B9-DT to repair the shuttle. The only problem now is the shuttle itself. Shortpaw informed you of an Imperial salvage team approaching the shuttle, which would make it difficult to get in, make repairs, and fly it out. You offered to return to Hoth to slow down the Imperials while Happy and B9-DT prepared.
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[Later, somewhere on Hoth.]
The Smuggler: {Over comm} Say, Riley? Whatever happened to the Rebels here? Riley: {Over comm} What do you mean? They got blown to bits and they ran. That’s what Rebels do. The Smuggler: {Over comm} But are there any still around in the sector? Riley: {Over comm} Not if you believe the governor’s broadcasts. The Iron Blockade keeps them all out. The Smuggler:{Over comm} Huh. Well, who needs Rebels when you’ve got us? [The Smuggler progresses, battling Snowtroopers, Snowtrooper Commanders, and a Probe Droid. He encounters and defeats Mindak.] The Smuggler:That should set back recovery efforts awhile. Riley: {Over comm} Right. Now you and Happy and the droid just need to steal a shuttle and survive to come home.If he’s going to move against you…this is his opportunity, [The Smuggler's first name]. The Smuggler: {Over comm} He’s had others. He thinks we’re useful. He won’t kill us yet. Riley: {Over comm} Then maybe you should look for an opportunity of your own. [Later, at the Longstar Marketplace on Burnin Konn.] Shortpaw: The way is clear. I had my doubts, Happy, but you and your team have done well. "Happy" Dapp: Now for the hard part. The Smuggler: You mean the part where you get your hands dirty? "Happy" Dapp:Don’t be like that, [The Smuggler's first name]. I worked to get where I am. Maybe someday―dream with me―you’ll have your own crew. You’ll wave a gun around, stab folks to motivate their lazy selves. It’s your way of looking out for ‘em! Shortpaw: Your manner of leadership always fascinates me, Happy Dapp. "Happy" Dapp: Anyway, you keep the Imps away while I get the shuttle running. Deal? The Smuggler: Deal. [Finish Mission] |
| 1-24 | 24 | Keep the Imperials away | Hoth | You agreed to return to Hoth to defend the downed Imperial shuttle while Happy and B9-DT make the necessary repairs to get the ship off the ground.
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[Later, somewhere on Hoth.]
The Smuggler:{Over comm} Happy? You okay out there? "Happy" Dapp:{Over comm} Shuttle’s almost online. Me and the droid are doing fine― [Overheard speaking to B9-DT.] You rotten tin can―you do that again, I’ll scrap you for parts!―but the Imps are going to investigate if you don’t intercept them. The Smuggler:{Over comm} I’m on it. [The Smuggler progresses, battling Snowtroopers and Snowtrooper Commanders.] "Happy" Dapp: {Over comm} [The Smuggler's first name]! Change of plans! The Smuggler:{Over comm} What’s going on? I got the Imps under control here. Relatively speaking. "Happy" Dapp:{Over comm} Yeah, but we weren’t looking out for Wreckers! Apparently Bohento’s boys followed me to the shuttle. I’m surrounded here― The Smuggler:{Over comm} Happy? Blast. Riley:{Over comm} Couldn’t help but overhear. Be a shame if you couldn’t get to Happy in time. The Smuggler:{Over comm} Riley―don’t even start. And get off the comm. Riley:{Over comm} Listen to me. I know you two are getting chummy, but he’s crazy. You don’t owe him anything. The Smuggler:{Over comm} I owe him every credit from that delivery job. I bungled it, I mean to pay. [The Smuggler progresses, battling Scavenger Riflemen, Scavenger Bombers, and Ugnaught Scavengers. He reaches Happy Dapp and B9-DT at the Lambda-class T-4a shuttle.] "Happy" Dapp:[The Smuggler's first name], I ever look into your eyes and tell you I’m in love? The Smuggler:You haven’t, and I don’t suggest you start. That shuttle ready to go? B9-DT:Imperial shuttle = flight capable / / Safety rating = two percent "Happy" Dapp:Good enough for me. See you back on Burnin Konn―I’d thank you for the save, but we’ve got more incoming! [Later, at the Longstar Marketplace on Burnin Konn.] "Happy" Dapp:You should’ve seen the kid, Shortpaw. We’ve got a real go-getter on our hands, here! 'Shortpaw:Happy thinks highly of your heroics, [The Smuggler's first name]. Many [men/women] your age would not have shown such courage. Or loyalty. Some might even have turned their backs on Happy altogether. Riley:[The Smuggler's first name]’s not that sort of person. The Smuggler:I know a thing or two about revenge. But I don’t stab partners in the back. "Happy" Dapp:Come on, Shortpaw. Don’t embarrass them. Shortpaw:Merely making a point before my departure. Your project is going well, but Imperial bodies are amassing. I will remove myself from the public eye for now. Avoid the risk of association. The Smuggler:We’ll see you again, though? Shortpaw:I certainly hope so. You’ve earned a place within the Trade Spine League, [The Smuggler's first name]. Just be sure all your debts are paid up. [Shortpaw leaves.] Riley:All right, Happy. You got your shuttle. You scared Shortpaw off. What’s this big project of yours? "Happy" Dapp:Well…heh. You know the governor’s so-called Iron Blockade? Turns out… …nah. Not quite yet. But when it’s done, we’re all walking away rich. You’ll be free and clear. Work for whoever you want. The Smuggler:That sounds real nice, but we will need specifics. "Happy" Dapp:There’s one last bit of prep I’ve got in mind. I need a favor from a fellow who wants something in return. You meet my contact in the spaceport, help him out? I show you my cards after. The Smuggler:Looking forward to that, Happy. Much as I’ve enjoyed working with you, “free and clear” has a good ring. "Happy" Dapp:One last thing. That contact? He’s a little prickly. He’s―what’s the word? Paranoid, even. Riley:I can’t imagine the type. "Happy" Dapp:You want to find some friends, go attack the Imps, keep them on edge? More likely my contact will show up without bolting like a rat. Either way, don’t get killed. There’s good stuff coming. [Later, at the Konn-Nevos Spaceport on Burnin Konn.] Ubrik Adelhard:{Over hologram} My brave citizens. Beyond the Iron Blockade that cradles and secures our sector, the galaxy remains in turmoil. Yet I bring news of victories. Emperor Palpatine and his mighty battle station have obliterated another Rebel fortress. Soon, only pirates and terrorists― Tam Bastion:Probably lying. Doesn’t change anything. The Rebellion keeps fighting. The Smuggler:That’s a bold thing to say in public. Tam Bastion:Hm. You’re [The Smuggler's first name]? Not what I expected from Happy. The Smuggler:I’m gonna go out on a limb and assume that’s a compliment. You’re my contact, right? Kitomag:We’re clear. No listening devices, no one following. But no sudden movements. Tam Bastion:Tam Bastion. That’s Kitomag. We don’t leave home much. The Smuggler:Yeah, I gathered that. So Happy says I’m working for you, and in exchange you give him… Tam Bastion:…specialized information. Classified. Sorry.But helping us? It’ll save lives, SMUGGLER. You’ll be doing good. The Smuggler:Saving lives or whatever―either way, you don’t need to sell me. What are we up to? Tam Bastion:Ever run an urban combat op? Tap a data feed? Kitomag will show you. We need someone on Anoat. Retrieval. The Smuggler:Hate to break it to you, but no one does salvage on Anoat for a reason. Place is toxic. Tam Bastion:Not toxic. Not anymore. Just forbidden. The Smuggler:I’d be risking my life on your say-so. Tam Bastion:I can show you toxicity scans. Or pay in advance. The Smuggler:Now we’re talking. I’ll head out to Anoat and you can give me a call…be as mysterious as you like! Tam Bastion:Be wary. There are things there you can’t unsee. The Smuggler:Bastion…I don’t even know what that means. [Finish Mission] |
| 1-25 | 25 | Heading to Anoat | Anoat | You met up with Happy Dapp’s contact at the Konn-Nevos spaceport, a man by the name of Tam Bastion. He explained that in exchange for the work you do, he will provide Happy with specialized information, though Tam would not elaborate. Tam has asked you to journey to Anoat, a planet you had believed to be toxic. Tam convinced you the atmosphere is safe, so now you make your preparations to depart.
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[Later, somewhere on Anoat.]
Tam Bastion:{Over comm} You know what happened to Anoat? The Smuggler:{Over comm} It was sector capital before some industrial accident poisoned it all. I was young, but the news hit Dad hard. Tam Bastion: {Over comm} It’s more complicated. There’s a drop box near you. Hasn’t been opened since the disaster. Contains a datapad. I want it. The Smuggler: {Over comm} Opposition? Tam Bastion:{Over comm} When the disaster happened…there were people here. Some aren’t really people anymore. [The Smuggler progresses, battling Lurkers, Survivalists, and Akk Dogs. He reaches the drop box.] The Smuggler: {Over comm} Got your datapad. Please tell me I can get out of here. Tam Bastion:{Over comm} Go. But remember what you saw. This wasn’t an accident. This was the Empire’s doing. The Smuggler: {Over comm} Come on. The Empire wouldn’t―I mean, this was years before Alderaan and the Death Star… Tam Bastion:{Over comm} Now you understand why our Rebellion keeps fighting. [Later, at the Konn-Nevos Spaceport on Burnin Konn.] The Smuggler: So you’re the real deal? Rebel Alliance cell number…whatever? Tam Bastion:We’re real. The Smuggler: Huh. Never thought Happy was the sort to work with you. Or that you’d work with him― Tam Bastion:Desperate times. Anoat, Hoth, now the Iron Blockade. All hit us hard. There were resources left on Anoat after the disaster. You’re helping us get them. The Smuggler: The datapad was just the start, huh? All right. What’s the next step? [Finish Mission] |
| 1-26 | 26 | The truth of Anoat | Anoat | You met up with Tam again at the Konn-Nevos spaceport, and you were able to confirm that he is a real member of the Rebel Alliance. He wants you to travel back to Anoat and collect unclaimed resources that had been left behind after the disaster.
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[Later, somewhere on Anoat.]
Tam Bastion: {Over comm} The Rebel Alliance was never on Anoat. But there were dissidents. They were preparing. With time, they might’ve joined the Rebellion. They had plans. A base. We want what’s inside, but everyone who knew its location is long dead. The Smuggler:{Over comm} So you need a “retrieval specialist” like myself to track it down for you by…what? Checking drop points? Tam Bastion:{Over comm} Yes. We need maps, cryptographic sequencers…the base was secure. Well hidden. That’s why Governor Adelhard ruined the planet to get to us. [The Smuggler progresses, battling Lurkers, Survivalists, and Akk Dogs. He reaches a databank.] The Smuggler:{Over comm} Got some sort of databank here. Were you serious about the Imps destroying this place just to stop folks from joining the Rebels? Tam Bastion:{Over comm} From joining us. Yes. Governor Adelhard was just a junior military advisor back then. But it was his order. There were dissidents on Anoat. No one could find it. So they gassed the planet. [Later, at the Konn-Nevos Spaceport on Burnin Konn.] Tam Bastion:We’re making progress. But there are other drops to check. The Smuggler:Now you’ve got me curious. If the dissidents on Anoat all died, where’d you and your Rebels come from? Tam Bastion:Other worlds. Or the rest of the galaxy. What happened on Anoat was a lesson: In this sector, you don’t operate among civilians. You don’t draw attention. Innocents get hurt. The Smuggler:So when you’re up to mischief, you send chumps like me, huh? Tam Bastion:The Empire cares less about you. You won’t catch the governor’s eye. Or Commander Bragh’s. [Finish Mission] |
| 1-27 | 27 | Danger of working among civilians | Anoat | You met with Tam again, and the two of you spoke more about Anoat and the Rebels. He told you that Anoat taught the Rebels a valuable lesson, which was to avoid drawing attention or operating out of civilian-populated areas because innocents could get hurt. You realize that he recruits people like you to assist the Rebels with their efforts because you are less likely to be noticed by the Empire. Tam now needs you to locate additional drops on Anoat.
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[Later, somewhere on Anoat.]
Riley:{Over comm} SMUGGLER―how are you holding up? Things going okay with Happy’s contact? The Smuggler:{Over comm} I’m fine. Fill you in next time I’m home. Riley:{Over comm} Look, about what happened on Hoth… The Smuggler:{Over comm} Forget it. We had a difference of opinion about Happy. Now I need to focus. [The Smuggler progresses, battling Lurkers, Survivalists, and Akk Dogs. He reaches a databank.] Riley:{Over comm} I am sorry about pushing you to leave Happy behind. The Smuggler:{Over comm} Riley, it’s okay. I’m not stupid. Sooner or later, he’ll probably turn on us. If this “score of a lifetime” he’s planning doesn’t work out, I won’t hesitate to draw on him. Until then… Riley:{Over comm} Until then, we let Happy do his thing…but we watch out for each other. Okay? The Smuggler:{Over comm} Deal. [Later, at the Konn-Nevos Spaceport on Burnin Konn.] Tam Bastion:Good. Another crypto sequencer. What’s next could be a problem, though. The Smuggler:Not to be flip, but―problem for me or problem for you? Tam Bastion:Hm. Both. You’re headed to Anoat’s mecha-industrial zone. Train up. Get ready to fight. [Finish Mission] |
| 1-28 | 28 | Secure Data | Anoat | Tam wants you to travel back to Anoat and search the planet’s mecha-industrial zone. He has not yet revealed what he wants you to find, but he seems to think whatever it is might be a problem.
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[Later, in the mecha-industrial zone on Anoat.]
Tam Bastion:{Over comm} The dissidents on Anoat were smart. Hid data well. Including in droids. The Smuggler: {Over comm} All right. I’ve stolen astromechs before― Tam Bastion: {Over comm} Too obvious. Think bigger. The Smuggler: {Over comm} Wait…your old friends slipped data onto a security droid? Under the Imps’ noses? Tam Bastion: {Over comm} Now we need to get it back. [The Smuggler progresses, battling Lurkers, Survivalists, and Akk Dogs. He encounters and defeats 121-247.] The Smuggler: {Over comm} Bastion? Hope you didn’t need that droid in one piece. Tam Bastion: {Over comm} We didn’t. See you soon. [Later, at the Konn-Nevos Spaceport on Burnin Konn.] The Smuggler: Riley…wasn’t expecting you here. Riley: Got my leg online, sort of. Software crashes every half-hour, but I thought I’d limp over and introduce myself. Tam Bastion: Your sister was telling me how the Imperials injured her. Rough life. The Smuggler: The Imperials. Right. So what’s next on the agenda? Tam Bastion: Anoat’s on hold. Apologies to you and Happy, but a crisis came up. The Smuggler: That’s all right. Take your time, we’ll wrap up when― Riley: How can we help? The Smuggler: What? Tam Bastion: Three friends tried to buy weapons at a meet on Mataou. Deal went bad. Gangs are hunting them. Riley: We know Mataou and we know gangs. Consider us volunteers. [Finish Mission] |
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Chapter 2 - The Purge
| Chapter II THE PURGE |
|---|
| # | REQ
XP LVL |
Title | Location | Description | Transcript |
|---|---|---|---|---|---|
| 2-51 | 101 | Complete 100 Assault missions | Anoat sector | Complete 100 Assault Missions | Reward: 10 Embossed Noble Favors, 10 Notable Rebel Honors, 10 Distinct Syndicate Tokens, 10 Standard Kouhun Cipher Chips, 10 Stock Trade Marks, 500 Holodiscs, 1 Title (Imperial's Bane), 1 x Pilot Cadet Legs 100000 Credits.
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Rumor Missions
Some missions can only be accessed by purchasing them from different NPCs such as Bev Plar or Dazur Dar for Chromium, Credits, or Holodiscs.
Miscellaneous
| Title | Cost | Location | Purchase info | Briefing | Description |
|---|---|---|---|---|---|
| Mercenary Contract | 200 |
Anoat | Seller: Bev Plar
Imperial Forces are offering Mercenary Contracts to freelancers throughout the Sector who can afford a moderate registration fee. Purchase to receive Mission details. Note: this Mission will expire at the end of the day! XP LVL = 75 |
As we all know, a series of tragic industrial accidents has left the planet Anoat poisoned and a few of it's inhabitants moderately damaged. The Galactic Empire remains committed to cleaning up this unfortunate state of affairs, but the situation on the ground must be stabilized before rehabilitation teams can be landed. Travel to ANOAT and aid in our ongoing efforts to assist the local residents.
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Imperial forces appear to be attempting to clean-up efforts on Anoat. Their motives may be uncertain, but aiding their efforts may help stabalize [sic] the planet - and the offered reward of Imperial equipment seems real enough. Note: this Mission will expire at the end of the day!
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Light Side Missions
- "How am I to know the good side from the bad?"
"You will know, when you are calm. At peace, passive." - ―Luke Skywalker and Yoda
The Secret Weapons of The Noble Court
This Rumor must be purchased from Dazur Dar for 500 Holodiscs.
Dark Side Missions
- "The dark side of the Force is a pathway to many abilities some consider to be unnatural."
- ―Sheev Palpatine
The Origin Of The Kouhun
This Rumor must be purchased from Dazur Dar for 500 Holodiscs.
On the holodiscs is a great deal of information, much of it contradictory. What is clear, however, is that Deathstick has connections to a powerful being called Shelish who can be found on Jhas Krill, the eleventh moon of Jhas in the Hoth system. This Shelish may be your path to power as it was for Deathstick…
| # | REQ
XP LVL |
Title | Location | Description | Transcript |
|---|---|---|---|---|---|
| 1 | 63 | Magick Of The Nightsisters | Jhas | In your search for help against the Empire, you traveled to Jhas Krill, the 11th moon of Jhas, a gas giant in the Hoth system. There you found a Wookiee and a creepy old woman who referred to herself as a witch. The woman had some sort of association with Deathstick and the Kouhun, but you were not certain of the details. The woman claimed you had some sort of power in you, that you could "taste the magic of the Nightsisters."
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Owacchi: Stupid little creature comes. Make it meat!
The Smuggler: Hey now — hey! Down! I didn't come to fight — I'm friends with the Kouhun. Heard you might help me. Shelish: Help you? Oh, I fear you were badly misinformed. Owacchi: Many scents. Imperial stink and polish. Perfumes. Deathstick! The Smuggler: You can — you can smell Deathstick on me? Knew I should have showered this morning… Shelish: Opachi knows Deathstick's scent very well. She is… special to me, though our paths have diverged. The Smuggler: She family or something? Shelish: She is as she is. Both Deathstick and the Kouhun serve my purposes, despite our divergence. Shelish: And you? You might serve me as well. There is power in you. You can never be a true witch, as I am… Shelish: …but it may be in you to taste the magic of the Nightsisters. The Smuggler: Uh. Okay. So I'm not stupid enough to laugh at the lady with the Wookiee — but I think you're selling this pitch to the wrong person. Shelish: You do not believe in magick? Is that it? The Smuggler: Look, I know there's some weird stuff out there — but no, not really. Shelish: Call it what you will. I am not worried. It is a simple matter to show that my power, it is no illusion. [Shelish casts a spell upon The Smuggler.] The Smuggler: What? Say, are you feeling… things look kind of… funny… [Mission Briefing Screen] [Mission appears to be at both, with a red tint.] The Smuggler: …what? Hey? Witch lady? The Smuggler: What happened back there? Riley: {over comm} [The Smuggler's first name]! You have to find Deathstick. She and the Kouhun betrayed us! The Smuggler: Riley? Where — no, wait. Saliva's freezing, so I'm on Hoth. How'd I get here, though? What are you — Riley: {over comm} You have to go now! Stop her! The Smuggler: Okay, something's not right. Everything's not right. Blast, it's cold. [The Smuggler navigates the mission.] [Warning: Boss Ahead!] Deathstick: You smell like my mother, [The Smuggler's first name]. The scent of Shelish… it's like mildew. The Smuggler: Okay, I'm definitely gonna start showering more. Deathstick, I don't know what's going on. In fact, I'm really, really confused. Deathstick: You won't have to worry about it much longer. [The Smuggler fights and defeats Deathstick.] The Smuggler: I'd say I'm sorry, Deathstick. But I'm still trying to work out what happened. Shelish: {via telepathy} Interesting. Most would be fully convinced by the illusion. Your mind has a certain robustness. The Smuggler: Hey! Witch lady! You did this? Am I dreaming, or what? Shelish: {via telepathy} You did not believe in the magic of the Nightsisters. Now I think you will. Shelish: {via telepathy} Return to the real world, and know that no blood is on your hands. Return to me, and we will talk. [Finish Mission] |
| 2 | 69 | Spilled Blood | Mataou | Enticed by Shelish's offer to teach you, you agreed to proceed with the next step of your training. Shelish compared this task to the initiation of the Kouhun, only harder. She said that the mists that have seeped into your body must be energized in order for you to channel the power within you. To accomplish this, she gave you a talisman that will draw powerful beasts to you. You are to take the talisman to Mataou and defeat the beasts there to achieve your goal.
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Owacchi: Stupid little creature is back. Brave! Still stupid.
The Smuggler: No one ever accused me of knowing when to walk away. Shelish: No. I imagine not. Tell me, [The Smuggler's full name]. Are you interested now in what I can teach? Shelish: Not the full scope of power, of course — but enough to cast shadows? To walk unseen and confuse the unwary? The Smuggler: Yeah. Yeah, I think a trick or two like that would come in handy. Shelish: Then we must open your body to might. Shelish: Magick is a living thing. It arises from blood and trees and mist. It flows through your veins already, but we will reshape you to channel it. Shelish: The initiation of the Kouhun was a shadow of what comes next. The Smuggler: Meaning what? I drink poison and fight nasties? Shelish: The mists you breathe now — they seep into your flesh. They must be energized to transform blood into ichor. Shelish: I will give you a talisman that will draw forth the most powerful of beasts. There is a place in the ruins of Mataou that will suffice. The Smuggler: Suffice for what? You just want me fighting? Shelish: Blood will spill. Spirit will soar. magic will be made, and your transformation will begin. [Mission Briefing Screen] Owacchi: {over comm} Lucky little creature. Shelish gives you big hunt, big honor. The Smuggler: You know what, pal? If I could give it to you instead, I would. Owacchi: {over comm} Hrrm. No. Your honor, not mine. But maybe I wear a talisman too, some day. Maybe I also fight such monsters. The Smuggler: Don't get too jealous. I haven't even seen any monsters yet. Though I think I hear something… [The Smuggler fights and defeats a pack of Akk Dogs] [Warning: Boss Ahead!] [The Smuggler fights and defeats the Akk Dog Pack Leader.] The Smuggler: I think — I hope — I got them all. You still out there? Owacchi: {over comm} Yes. Shelish says do not clean, do not rest. Come to her. The Smuggler: Got it. Woman's crazy, but I'm not gonna doubt her without a reason. [Finish Mission] |
| 3 | 74 | A Font of Power | Anoat | Similar to the Waters of Truth you consumed for the Kouhun, Shelish instructed you to drink the Waters of Change. After your first experience, drinking another strange substance seems questionable. Shelish told you this will turn your body into a living potion, but whether that is literal or figurative is unclear. Travel to Anoat, find the Waters of Change, and drink to continue your quest to bring forth your latent abilities.
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Owacchi: Little hunter is back!
Shelish: Can you feel the rush of life rising inside you? Awakened by blood and the talisman? The Smuggler: I feel a tad tingly — Shelish: Let your heart pulse in time with the thrumming of this world! Shelish: Ah, but you are not naturally gifted in magick. Not as the Nightsisters were. The Smuggler: "Were"? You saying there aren't others like you anymore? Shelish: I do not care to speak of it. Suffice it to say that I am far from home today, and I was young when I left. Shelish: Although the dark eye I once eluded is gone… I will not live to see my world again. The Smuggler: I'm — hey, I'm sorry, Shelish. Didn't mean to bring up old wounds. Shelish: No matter. There are other rites that will bring forth your abilities. Shelish: With the Kouhun, you drank of the Waters of Truth. Now you must drink of the Waters of Change. The Smuggler: The truth waters poisoned me, if these turn me blind, I'm gonna reconsider my policy on drinking strange stuff. Shelish: Tch. With my enchantments, they will make your body into a living potion. The waters can be found on the twisted world of Anoat. Owacchi: Much hunting there. Much danger. Shelish: Yes. But a planet is a living thing, too. And Anoat has been twisted beyond recognition. There is much power in that. The Smuggler: All right, Shelish. I'm heading out. [Mission Briefing Screen] Owacchi: {over comm} My world had canyons, too. Not steel. Trees. The Smuggler: Yeah? How'd you end up serving Shelish? Owacchi: {over comm} I was a pirate. Many powerful brothers. She had more power. I knew she was my destiny. The Smuggler: Ah, I bet you're just winning her over for her money. Owacchi: No! Go seek the Waters of Change! Shelish waits! [The Smuggler navigates the mission.] [Warning: Boss Ahead!] Festering Shaman: You try to steal the waters! The Smuggler: You know about those, huh? Didn't know they belonged to you. Maybe we work something out — Festering Shaman: You are not worthy! [The Smuggler fights and defeats the Festering Shaman.] [The Smuggler consumes some of the Waters of Change.] Shelish: {via telepathy} Imbibe the waters. You are the potion. You become the magick. The Smuggler: Shelish? The Smuggler: I miss the days when hearing voices meant I was going crazy. [Finish Mission] |
| 4 | 80 | An Uneasy Feeling | Cloud City | Shelish informed you there was a price to be paid for her instruction. As payment, you agreed to deal with a group of pirates that betrayed Shelish's companion, Owacchi, and now seek his death. While you are not keen on acts of vengeance, Shelish assured you that the past deeds of this group makes them fair game for retribution. Travel to Cloud City where they dwell and "incapacitate" them.
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Owacchi: Little hunter still alive. Maybe with enough potions, it grows into big hunter someday. Ha!
The Smuggler: You're a riot, Owacchi. The Smuggler: So where do we stand, Shelish? I've done your ritual, drank your water. But all I've got is tingles and a tummy ache. The Smuggler: Somewhere down the line, you're supposed to teach me "magick." Shelish: Soon, quite soon. But first there is the matter of a price to be paid. The Smuggler: Uh. I'm kind of short on credits right now. I know, you'd think I've got plenty, but — Shelish: Not credits! And not for me. This matter involves Owacchi. Shelish: The Wookiee must not leave my side, but he was betrayed by his cohorts long ago. Now they seek us. They seek him, and his death. Owacchi: Let them come! They are nothing! Shelish: They are among the most murderous and vile pirates in this sector. And if they find us, others may follow. The Smuggler: If they're as bad as all that, I don't mind heading them off. But I don't get vengeance for — Shelish: If you knew their crimes, you would not hesitate to incapacitate them. They lurk within the bowels of Cloud City. You know it? The Smuggler: I know it. Owacchi? You okay with me taking care of this? Owacchi: Ha! My betrayers will kill you. Crush you! You want to fight them, that is okay. The Smuggler: Right. I needed that encouragement. [Mission Briefing Mission] Owacchi: {over comm} My betrayers… they burn whole ships. Very strong. The Smuggler: They all Wookiees, or were you special? Owacchi: See for yourself. Ha! [The Smuggler Navigates the mission, fighting and defeating the Starhowl Pirates.] [Warning: Boss Ahead!] [The Smuggler fights and defeats Bokwarro.] Shelish: {via telepathy} Good. Very good, [The Smuggler's full name]. Now do you feel it? The Smuggler: Feel what? I beat back Owacchi's old buddies, but — Shelish: {via telepathy} They were not my concern. The depths of Cloud City… there was power here, once. Shelish: {via telepathy} A clash that has left it's mark. Sense it. Smell it. Let it aid you in the discernment and use of worldly energies. The Smuggler: I feel… I don't know what it is. Shelish: {via telepathy} It is a misshapen magick, a lump powered by emotion and diluted by time. But knowing it, your understanding increases. Shelish: {via telepathy} Return to me, [The Smuggler's full name], and we shall complete your initiation. [Finish Mission] |
| 5 | 86 | The Final Trial | Jhas | After hearing the levity of your comments regarding magick, Shelish accused you of taking her magick lightly. She does not realize that you sometimes use humor to stave off fear, and you admitted to her that your exposure to these forces scared you. She felt you were wise to fear magick, but assured you that it could be channeled and manipulated. Shelish has not yet made up her mind about whether you deserve the power she is offering. You must convince her of your worth.
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Owacchi: Little hunter not crushed? I am disappointed and proud, both.
The Smuggler: Thanks. That means a lot to me, Owacchi. As for you, Shelish — you got me rited and potioned and sensing and all that. Shelish: You insist on taking my magick lightly. Why is that? The Smuggler: For one thing? I'm terrified of all this and wondering if I shouldn't have come. For another? I still think it's funny you call it "magick." Shelish: It is wise to fear power. You will never fully control it. It is alive, and will always grow and change. Shelish: Yet it can be channeled. It must be manipulated. That is the art of the Nightsisters. Shelish: It is the art you must strive to emulate, though you will never attain mastery. There is only one final question. The Smuggler: And what's that? [Shelish casts a spell upon The Smuggler.] Shelish: Do you deserve the power of the Nightsisters? Are you worthy of my gifts? The Smuggler: What — ? Feeling… dizzy. You trying to put me under again? Shelish:A world of illusion awaits, as it did before. Yet this time, [The Smuggler's full name]? I expect you to fight back. [Mission Briefing Screen] [The mission appears to be at Hoth with a red tint. Revealed is a toppled AT-ST, a crashed X-wing starfighter, what appears to be a downed transport ship, and an AT-AT.] Shelish: {via telepathy} So it begins, [The Smuggler's full name]. A test of worth. The Smuggler: Hey! You think maybe we could've done this part before you made me run around the galaxy? The Smuggler: …Fine. I survived your dream once. I'll do it again. [The Smuggler navigates the mission, combatting Wampas.] [Warning: Boss Ahead!] The Smuggler: See? Made it through. No Problem. Shelish: But you did not escape. You are unable to free yourself. [The Smuggler exhibits frustrated body language.] The Smuggler: Maybe if you'd bothered teaching me anything instead of — Shelish: Enough. You failed. I have been away from my order too long. I have forgotten what a Nightsister is. Shelish: You are not a shadow of a witch. You are nothing at all. I should not have tried to initiate you. The Smuggler: Don't you try backing out on me now, Shelish! Shelish: The mistake was mine, but you must pay the cost. Die, [The Smuggler's full name]. Die. [The Smuggler fights and defeats Shelish.] Shelish: {via telepathy} Ha! An admirable showing. [The Smuggler's full name], all things considered. The Smuggler: Guess we've got one thing in common: Neither of us is easy to kill. Shelish: {via telepathy} Quite true. Let this dream end, so we may speak in the flesh. [Finish Mission] [The Smuggler talks to Owacchi.] Owacchi: Little hunter is little witch now? Shelish: No, Owacchi. But he is more worthy than I anticipated. The Smuggler: Yeah? Maybe after what you just pulled, I'm not interested in being "worthy." Don't need your magic anyway. Shelish: You already possess it. It's use is up to you. But I call it forth, from blood and air and dirt, one final time. [Shelish casts a spell upon The Smuggler] The Smuggler: Ah! Like my skin is on fire… Owacchi: Little hunter exaggerates. Owacchi has seen skin on fire. You are not screaming. The Smuggler: Fine! Well, look — it isn't pleasant, is all I'm saying! Shelish: Soon, you will learn control. The fundamentals are within you. I can teach you further magicks, as you wish. The Smuggler: Or not? Shelish: Or not. The choice is yours. The Smuggler: Fair enough. You'll understand if I don't thank you, given what you put me through. Plus, you must be getting something out of this. Shelish: Indeed I am. But my intentions run long, and will outlive even me. Shelish: Did you know that Wookiees can live for centuries? Perhaps Owacchi will see the culmination of my designs. Heh. The Smuggler: I'm okay with that. Owacchi I kind of trust. Owacchi: Owacchi "kind of trusts" little hunter. The Smuggler: Then keep an eye on Shelish for me, will you? I think I'm done here. For the moment. Shelish: Use your magic — and mine — wisely, [The Smuggler's full name]. For all our sakes. [The Smuggler is rewarded with the post-title "The Empowered".] [Shelish becomes a Dark Side Trainer.] |
Supplemental Missions
Supplemental missions are regularly used by The Smuggler to gain XP, as well as collect credits, materials, and gear.
Repeatable Missions
(Unlimited plays once available)
Repeatable missions do not provide XP, but allow The Smuggler to gather more Level Up Materials and Credits. Typically, The Smuggler faces a system's normal enemies.
Assault Missions
(Up to 10 per day, but normally 5)
Assault Missions involve combatting Cadets, Stormtroopers, Purge Troopers, and/or their Commanders/Officers.
They reward Battle Readiness which pushes for a Sector Battle in the system in which the Assault Mission is completed and provide Battle Plans which may be used to complete Crew or Individual Battle Missions. They are the best Missions to run for gear and weapons. Additionally, they provide a significant boost in XP, and an income of Credits.
These missions may be multiplayer, with up to 2 additional friends joining in.
5 Assault Missions are available in each 24 hour period.
The game day following a Sector Battle, 10 Assault Missions are made available because an they cannot be completed during an active sector battle.
Daily Credits Missions
(Up to 5 per day, 1 per available system.)
Daily Credits Missions involve combatting a system's standard enemies. They reward with XP, credits, and normally 1 Crystal.
These missions are only available once per system in a 24 hour period.
A workaround to complete a second Daily Credit Mission per system requires increasing to The Smuggler's XP Level to a multiple of 10 (E.G. 10, 50, 90, etc.), which then makes that level of credit mission available for completion.
Opportunity Missions
Opportunity Missions generally provide better quantity/quality Credits, Equipment, Crew, Materials, and/or Crystals than other missions can provide.
Daily Opportunities
(1 per day) (1 Player)
Daily Opportunities come in the form of other characters asking for your help. Usually you combat a system's normal enemies, but occasionally you will encounter Imperials. Payout can be in the form of Credits, Equipment, Crew, Materials, Crystals, and even Chromium. They only appear once per 24 hour period.
| Stars | Title | Client | Location | Description | Transcript |
|---|---|---|---|---|---|
| /7 | Guardians of Crystal | Vin Gelli'an | Burnin Konn | Droids have moved into the tunnels of one of the most lucrative crystal veins on Burnin Konn and are guarding it as if it belongs to them. Deal with the droids, and the miners will part with some of their crystals in payment.
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Vin Gelli'an: Ya want advice? Never borrow from a Nothoiin. Worse than a Hutt. I need to lie low, but, um… could ya do something for me?
[Mission Acceptance Page] [Remove the droid problem from the large Burnin Konn crystal vein, and the miners will share some of their crystals with you.] |
| 3/7 | Bejeweled Thugs | Vin Gelli'an | Burnin Konn | A number of thugs have recently shown up wearing rings and other jewelry, each piece bejeweled by the crystals they have taken from hard-working miners. Deal with the thugs so they stop bothering people, and if you happen to acquire some of their crystals, well, you earned them.
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Vin Gelli'an: No time for chit-chat. Ship's been impounded… again. Wait I do have something ya can help me with.
[Mission Acceptance Page] [Deal with the thugs on Burnin Konn who have been troubling the miners and keep the crystals from the thugs' jewelry for yourself.] |
| 3/7 | Droid Distraction | Alin Eerin | Mataou | An undisclosed agent needs someone to distract the Hutt droids guarding one of the ruins on Mataou. The agent offers weapon crystals in exchange for the service.
|
Alin Eerin: If i keep having days like today, I'll be able afford[sic] a week at that fancy spa in Cloud City in no time! Oh, and one of my customers left something for you.
[Mission Acceptance Page] [Distract the Hutt droids on Mataou that are guarding a particular set of ruins. Doing this will earn you weapon crystals.] |
| 3/7 | Droid Intervention | Leeka Pali | Burnin Konn | The Trade Spine League wants to meet with a couple of the other shipping guilds on Burnin Konn to discuss options for collaborations, but droids are keeping them away from their rendezvous location. The League requests that the area be secured. They offer some of their bodyguard gear in exchange for the service.
|
Leeka Pali: We have something for you. It's… important. I'll have my eye on you.
[Mission Acceptance Page] [Help the Trade Spine League on Burnin Konn secure the corridors leading their [sic] rendezvous location and receive some of their bodyguard gear in exchange for your service.] |
| 3/7 | Everything Has Value | Jae Neb | Mataou | Scans indicate a few areas of the Hutt ruins that have been overlooked by scavengers because they were deemed to hold nothing of value. With the blockade, even generic raw materials hold considerable value to someone. Search the ruins on Mataou for useful materials.
|
Jae Neb: Oh, hey, what's wrong? All serious. I have something that may take your mind off your current troubles. And I'm always available to chat if you need.
[Mission Acceptance Page] [Search the Hutt ruins for the raw materials that have been overlooked by scavengers.] |
| 3/7 | Initiation Expansion | Brother Cyst | Hoth | The Kouhun are considering expanding their initiation trials and training to locations on Hoth, and they want to acquire a collection of wampas which will become part of those trials. With your experience on Hoth, they want you to help incapacitate the wampas so their people can transport them to the potential training caves. They offer to pay you in crystals for your assistance.
|
Brother Cyst: I want to watch you work again. Come, see what I have.
[Mission Acceptance Page] [The Kouhun will pay you with crystals if you help incapacitate a number of wampas for the expansion of their initiation trials.] |
| 3/7 | Inspection of Defenses | Nogba Quush | Mataou | The Ivax Syndicate needs someone to investigate the site of one of the old Hutt palaces on Mataou and report back on it's defenses. They did not elaborate beyond that, but they did offer to compensate you with some of their Bounty Hunter gear.
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Nogba Quush: So much talent, [The Smuggler's first name]. You wish to put it for use for the Ivax Syndicate once more?
[Mission Acceptance Page] [Investigate one of the Hutt palaces on Mataou for the Ivax Syndicate. They offer to compensate you with some of their Bounty Hunter gear.] |
| 3/7 | Move Quickly | Soussho | Burnin Konn | Clear our the thugs defending the corridors on Burnin Konn quickly before they are joined by their sister gang. You could make a bit of chromium.
|
Hello. My contacts just informed me of an opportunity that could be up your alley.
[Mission Acceptance Page] [Collect chromium by quickly carving your way through the gangs blocking the corridors on Burnin Konn.] |
| 3/7 | Roaming Droids | Nogba Quush | Mataou | A roaming group of Hutt droids are keeping the Ivax Syndicate from picking up their cargo from their hideout on Mataou. The Syndicate offers you some of their crystals if you will help them get rid of the droids.
|
Nogba Quush: So much talent, [The Smuggler's first name]. You wish to put it to use for the Ivax Syndicate once more?
[Mission Acceptance Page] [The Ivax Syndicate offers you crystals if you will help them get rid of their droid problem.] |
| 3/7 | Weapon Cache | Alin Eerin | Mataou | Smugglers have long used the old ruins on Mataou to store their caches, and some have never returned to reclaim what they left behind. Look around and see if you can find any weapons.
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Alin Eerin: If i keep having days like today, I'll be able afford[sic] a week at that fancy spa in Cloud City in no time! Oh, and one of my customers left something for you.
[Mission Acceptance Page] [Fight through droid-protected areas on Mataou to see if you can find any weapons.] |
| 4/7 | Abandoned Outpost | Alin Eerin | Mataou | One of the abandoned outposts on Mataou is said to have left-over weapon crystals. For the effort of taking out a few droids, you may just get a valuable haul.
|
Alin Eerin: Hehe, smuggler had no idea what he had on his hands. Made me a nice little profit! Oh, which reminds me, can I talk to you for a sec?
[Mission Acceptance Page] [Travel to one of the abandoned outposts on Mataou. If you fight through the droids, you have a good chance at finding some of the outpost's leftover weapon crystals.] |
| 4/7 | Crystal Collecting | Vin Gelli'an | Burnin Konn | Some of the droids on Burnin Konn are collecting crystals from the mines, though no one knows why. Any time someone gets close, the droids fire on them. If you clear out the droids, you may be able to get your hands on some of those crystals.
|
Vin Gelli'an: Ugh, blockade's driving me insane. Idiots. Not you, sorry. You, I need.
[Mission Acceptance Page] [Clear out the droids on Burnin Konn to get yourself some crystals.] |
| 4/7 | Droids at the Market | Nogba Quush | Mataou | A group of Hutt droids attacked the marketplace near Mataou's spaceport on three separate occasions, disrupting businesses and making both merchants and customers nervous. The Ivax Syndicate offers you crystals in exchange making the droids go away.
|
Nogba Quush: You, [The Smuggler's full name], are reliable and loyal. I appreciate this. You enjoy working with the Ivax Syndicate, yes?
[Mission Acceptance Page] [The Ivax Syndicate offers you crystals if you get rid of the droids that keep attacking the Mataou marketplace.] |
| 4/7 | Elenzia's brother | Sir Corto Belrake | Mataou | On behalf of Elena of the Noble Court, Sir Corto has requested your assistance with a personal matter. Apparently, Elenzia's younger brother, who has been staying in her apartments in Cloud City, wandered down to the lower levels and is now trapped by rogue mining droids. Sir Corto said he would give you some of his crystals if you could help retrieve Elenzia's brother.
|
Sir Corto Belrake: Your name spreads quickly among the court. May I call on your assistance once again?
[Mission Acceptance Page] [Sir Corto of the Noble Court says he will give you some of his crystals if you remove the mining droids in the lower levels of Cloud City that are keeping Elenzia's brother from getting to safety.] |
| 4/7 | Gangster Infiltration | Sir Corto Belrake | Cloud City | An unnamed individual who has friends within the Noble Court infiltrated one of the groups of gangsters in Cloud City. They have the information they needed to acquire, but now they need help getting out. The nobles ask if you would be willing to help out this individual. Elenzia hinted at the possibility of this person being interested in joining your crew.
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Sir Corto Belrake: Your name spreads quickly among the court. May I call on your assistance once again?
[Mission Acceptance Page] [A Noble Court informant who infiltrated one of the groups of gangsters in the lower levels of Cloud City needs help getting out. If you can help out this individual, they may want to join your crew.] |
| 4/7 | Loitering Thugs | Leeka Pali | Burnin Konn | A group of thugs loitering in the tunnels around the Songster Marketplace in Burnin Konn have been harassing many of the citizens, including members of the Trade Spine League and their customers. The League offers you crystals in exchange for making the thugs go away.
|
Leeka Pali: Let's skip the pleasantries and talk business, shall we?
[Mission Acceptance Page] [The Trade Spine League offers you crystals if you help make the loitering thugs go away.] |
| 4/7 | No More | Leeka Pali | Burnin Konn | A group of thugs have been extorting money and goods from the local businesses on Burnin Konn, people who are already struggling because of the blockade. The Trade Spine League will pay you to show these thugs a force of arms and let them know the people of Burnin Konn will no longer be their victims.
|
Leeka Pali: Let's skip the pleasantries and talk business, shall we?
[Mission Acceptance Page] [The Trade Spine League on Burnin Konn will pay you if you strike at the thugs who have been extorting money and goods from local businesses.] |
| 4/7 | Proactive Allies | Leeka Pali | Burnin Konn | An unnamed individual who is friends with the Trade Spine League, working under a false identity, infiltrated one of the more violent gangs on Burnin Konn. The individual provided intelligence on the gang's location, composition, and defenses. Follow the clues this informant left behind, eliminate the gang threat, and meet up with the individual. Sounds like this person may want to play a bigger role in the uprising.
|
Leeka Pali: Let's skip the pleasantries and talk business, shall we?
[Mission Acceptance Page] [A Trade Spine League informant has provided enough intelligence to assault the territory of one of the more violent gangs on Burnin Konn. It sounds like this informant may also be interested in joining your team.] |
| 4/7 | Tibanna Supply | Sir Corto Belrake | Cloud City | The mining droids for one of the mining operations in Cloud City have begun attacking civilians, forcing everyone to evacuate the area and keeping the nobles from receiving their much needed supply of tibanna gas. Knowing that you have dealt with droids before, Sir Corto asks if you can destroy the malfunctioning units so production can start up again. He offers to pay you for your effort.
|
Sir Corto Belrake: Your name spreads quickly among the court. May I call on your assistance once again?
[Mission Acceptance Page] [The Noble Court will pay you to destroy the malfunctioning mining droids in Cloud City so they can get their supply of tibanna gas.] |
| 5/7 | Cargo Loss | Alin Eerin | Mataou | Imperials fired on a transport ship as it was on an approach vector for the Mataou spaceport. The attack ruptured the ship's hull, causing it to lose much of it's cargo, including valuable weapon crystals. Strewn over a large area of Hutt ruins, the only ones standing between you and the cargo are some old droids.
|
Alin Eerin: Want to grab a drink when I'm done here, relax? No? Ah… Then do you have a sec to discuss a job?
[Mission Acceptance Page] [Travel to Mataou and search the ruins for any crystals that may have fallen from the transport ship..] |
| 5/7 | Crystal At The End Of The Tunnel | Vin Gelli'an | Burnin Konn | A group of thugs on Burnin Konn illegally obtained a cache of crystals. Now they are trying to undercut legitimate merchants who sell them. If you deal with the thugs, you will make the merchants happy and, perhaps, get some crystals for yourself.
|
Vin Gelli'an: What do ya want? Ah… ahem, thought ya were… uh… never mind. Ya got a sec?
[Mission Acceptance Page] [Relieve the thugs on Burnin Konn of their illegally obtained crystals.] |
| 5/7 | Finders Keepers | Alin Eerin | Mataou | Some people simply do not know what they have until it is gone. This can be a good thing for you, particularly if you can find the weapons they misplaced.
|
Alin Eerin: Want to grab a drink when I'm done here, relax? No? Ah… Then do you have a sec to discuss a job.
[Mission Acceptance Page] [Look around Mataou for old weapons people have misplaced. Watch out for the droids.] |
| 5/7 | Heirloom Retrieval | Sir Corto Belrake | Anoat | After being evacuated from Anoat, one of the nobles recalled that she left behind a family heirloom. She is frantic, saying it is the only thing she has left to remember her parents. Sir Corto asks if you will help his people retrieve her heirloom by clearing the path of the lurkers that swarm the region. Sir Corto will give you some diplomatic gear in exchange for your assistance.
|
Sir Corto Belrake: I have something specifically for you, [The Smuggler's first name], if you have the time.
[Mission Acceptance Page] [Earn some new diplomat gear by clearing a path through hostiles on Anoat, which will allow Sir Corto's team to retrieve an important heirloom.] |
| 5/7 | Old and Stubborn | Sir Corto Belrake | Anoat | One of the oldest, and probably most stubborn, nobles of the Noble Court is still closed up in his estate on Anoat and refuses to leave. An envoy wants to talk him into
|
Sir Corto Belrake: I have something specifically for you, [The Smuggler's first name], if you have the time.
[Mission Acceptance Page] [Help an envoy of the Noble Court by clearing a path on Anoat that is overrun with lurkers, and you will be rewarded with some crystals for your effort.] |
| 6/7 | Droid Swarms | Jae Neb | Burnin Konn | Several of the tunnels around the major population centers on Burnin Konn are swarming with droids. Someone who has not yet been identified has organized a local area of resistance, but they are nearly overwhelmed. This individual is though and could really benefit your crew. Clear a path to them and se if they would be interested in joining your cause.
|
Jae Neb: How I miss the days of the Republic. Everything was so much simpler, less stressful. Sorry. Daydreaming.
[Mission Acceptance Page] [Clear a path through a swarm of droids toward the individual who has helped organized resistance on Burnin Konn. Try to recruit that individual to your team.] |
| 6/7 | Mother Lode | Soussho | Burnin Konn | A new, large-yield chromium vein on Burnin Konn lies on the outskirts of Arcis. Clear the corridor of the droids so miners can get to the vein, and they will pay you in chromium.
|
Soussho: [The Smuggler's full name], one of my contacts just informed me of something that may be of interest to you.
[Mission Acceptance Page] [Collect a payout of chromium by clearing the way to the new chromium vein for the Burnin Konn miners.] |
| 7/7 | Ancient Technology | Alin Eerin | Mataou | A well-respected merchant offers some of his high quality weapon crystals in exchange for assistance in clearing a path for his salvage crew through the Hutt ruins on Mataou. They need to retrieve some of the ancient but still valuable Hutt technology believed to be hidden away within their old palaces.
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Alin Eerin: Ya know, at least four customers mentioned you. All good stuff! But, um, makes me think you could do this…
[Mission Acceptance Page] [Fight through the Hutt ruins on Mataou for a well-respected merchant in exchange for weapon crystals.] |
| 7/7 | Chances with Droids | Alin Eerin | Mataou | One of the most venomous creatures in the Outer Rim, the ro hypa of Mataou can quickly kill its victim with a single bite. Yet, there are people who make a living farming them. When compared to the ro hypa, Hutt droids are probably much safer and collecting the weapons they guard are probably just as profitable as seeing ro hypa venom.
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Alin Eerin: Ya know, at least four customers mentioned you. All good stuff! But, um, makes me think you could do this…
[Mission Acceptance Page] [Take your chances with Droids on Mataou and see if you can find the weapons they guard.] |
| 7/7 | Crystal Heist | Vin Gelli'an | Burnin Konn | A gang of bold thugs assaulted a transport as it was being loaded with its crystal cargo. The thugs took everything. Track them down. If you retrieve the stolen cargo, the ship captain agreed to part with some crystals as payment.
|
Have time for a job? With yer help, I may live long enough to get out of this place.
[Mission Acceptance Page] [Track down the thugs who stole a shipment of crystal and receive some of the shipment as your payment for your efforts.] |
Imperial Opportunities
(Rarely Appears)
The Empire is requesting assistance from The Smuggler. Imperial Opportunities are practically the same as a Daily Opportunity, with the exception that they are very rare, normally appearing during an active sector battle, and tend to pay out with Imperial Equipment.
| Stars | Title | Location | Description | Transcript |
|---|---|---|---|---|
| /7 | Vandalized Imperials | Burnin Konn | A rowdy gang of thugs have taken to vandalizing and sabotaging Imperial ships and machines on Burnin Konn, creating quite a bit of chaos for the otherwise orderly Imperials. The Empire needs you to get rid of the thugs so the Imperial forces can focus on more important matters.
|
'Captain Thenn: Well, well, [The Smuggler's full name]. Interesting. Perhaps I will overlook your other "activities" if you assist me with a small problem.
[Mission Acceptance Page] [The Empire needs you to get rid of the thugs on Burnin Konn that keep vandalizing and sabotaging their ships and equipment.] |
Helping Lando
Lando Calrissian: Well hello there. I was starting to wonder if you'd come.
The Smuggler: Calrissian, right? I remember the holos. How did you find me?
Lando Calrissian: I still have a lot of friends in this sector. They said you were the person to talk to if I had Imperial… entanglements.
The Smuggler: I've gotten around the Empire from time to time. Even through it occasionally. What's the job?
Lando Calrissian:Not one job, a plan. We're going to hurt Adelhard and we're going to get rich doing it. Every success means bigger rewards the next time.
The Smuggler: Rewards which I'm going to share in?
Lando Calrissian:We're all in this together. My friend and I have even brought in some goods from outside the sector.
Lando Calrissian: Trust me, working with me will be the most lucrative thing you ever do.
The Smuggler: You are quite the salesman. I'm in.
| XP LVL | Title | Location | Description | Transcript |
|---|---|---|---|---|
| 20 | Helping Lando: Hoth | Hoth | Lando has passed along information regarding the location of an Imperial supply post on Hoth and indicated he would be very grateful for your assistance.
|
'Lando Calrissian: Most of the sector is still locked down pretty tight. However I do have an interesting lead on Hoth if you're interested…
[Mission Description Page] The Smuggler Navigates the mission. [Finish Mission] |
| 90 | Helping Lando: Nar Hypa | Nar Hypa | Your attack on Nar Hypa left the Imperial Base there vulnerable. Lando wants you to take advantage of that weakness to sneak out some supplies.
|
|
| 100 | Helping Lando: Pujool Prison Break | Pujool | Lando has friends that are still trapped in the Imperial Prison on Pujool. Break them out.
|
'Lando Calrissian: Some of the best people in the sector, heck the galaxy, ended up in Pujool. You up for another prison break?
[Mission Description Page] The Smuggler Navigates the mission and rescues Piquut. [Finish Mission] |
Sector Battles
Sector Battles are game-wide events that dictate the expansion of in-game content. New Locations and Gear can be unlocked by winning a sector battle and increasing the planet's freedom rating.
Sector Battle missions pay out in XP, Materials, and Victory Points by default. Extra Materials, Crystals, Equipment, and Crew can be earned for achieving certain Milestones. Even better prizes can be won by achieving certain victory point rankings.
| Stars | Title | Client | Location | Description | Transcript |
|---|---|---|---|---|---|
| 7/7 | Assault over Hoth | Captain Tystel | Hoth | According to reports, the Imperial Star Destroyer encountered some sort of technical issue when it dropped into Hoth space, leaving it vulnerable and nowhere near reinforcements. All allies are mobilizing assault teams to take advantage of its vulnerability, and they want you to lead the way on one of the assault fronts.
|
Captain Tystel: Hello Darling. You may call me Captain Tystel. I harass the Empire for fun and profit. How about you?[Mission Acceptance Page]
[Lead the way on an assault of the Imperial Star Destroyer in the Hoth system.]
|
| 7/7 | Imperial Diversion | Captain Tystel | Burnin Konn | The Imperials are imprisoning Burnin Konn civilians whose only crimes have been to take refuge from the escalation of fighting. A group of Burnin Konn natives are planning a rescue, but they need an aggressive diversion on the Imperial Star Destroyer in orbit if they are to have any chance of success.
|
Captain Tystel: Hello Darling. You may call me Captain Tystel. I harass the Empire for fun and profit. How about you?[Mission Acceptance Page]
[Assist the people of Burnin Konn by assaulting the Imperial Star Destroyer that orbits the planet.]
|
| 7/7 | Protect Cloud City | Captain Tystel | Bespin | The Imperial Star Destroyer just appeared over Bespin. With the blockade, Cloud City is too valuable to allow it to fall back into Imperial hands. Lead an assault against the Star Destroyer and keep the Imperials away from Cloud City.
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Captain Tystel: Oh, [The Smuggler's first name], so many Imperial ships with so much loot for the taking. Whatever will we do?
[Mission Acceptance Page] [Protect Cloud City by leading an assault against the Imperial Star Destroyer that now orbits Bespin.] |
| 7/7 | Cut Off | Tam Bastion | Bespin | The Imperial Star Destroyer just appeared over Bespin with the intent on taking Cloud City. Without the ability to obtain resources from their alliance network, Cloud City is too valuable for the Rebels to lose. Lead an assault agains the Star Destroyer and keep the Imperials away from Cloud City.
|
Tam Bastion: [The Smuggler's first name], you have a knack for survival.
Tam Bastion: I could use that right now. We're going to hit the Imperials hard. Are you in? [Mission Acceptance Page] [Help the Rebels retain access to Cloud City by leading against an assault against the Imperial Star Destroyer orbiting Bespin.] |
| 7/7 | Imperial Vulnerability | Tam Bastion | Burnin Konn | The Rebels found a small vulnerability in the defenses of the Imperial Star Destroyer over Burnin Konn, and they would like you to use this vulnerability to gain access to the ship. They will follow up behind you once you clear the way.
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Tam Bastion: [The Smuggler's first name], you have a knack for survival.
Tam Bastion: I could use that right now. We're going to hit the Imperials hard. Are you in? [Mission Acceptance Page] [The Rebels want you to board and assault the Imperial Star Destroyer over Burnin Konn.] |
| 7/7 | Lured to Mataou | Tam Bastion | Mataou | The Rebels created a lure they knew the Imperials would be unable to pass up. Sure enough, the Imperial Star Destroyer showed up in orbit around Mataou, and they sent hundreds of troops to the ground. Now the Rebels would like you to lead an assault on the Star Destroyer while the ground troops are busy with the decoy.
|
Tam Bastion: [The Smuggler's first name], you have a knack for survival.
Tam Bastion: I could use that right now. We're going to hit the Imperials hard. Are you in? [Mission Acceptance Page] [The Rebels lured the Imperial Star Destroyer to Mataou. Now they want you to lead an assault on the ship.] |
| 7/7 | The Rebel Alliance Joins the Assault | Tam Bastion | Hoth | According to reports, the Imperial Star Destroyer encountered some sort of technical issue when it dropped into Hoth space, leaving it vulnerable and nowhere near reinforcements. Responding to a call to arms, the Rebel Alliance within the Anoat sector is mobilizing its people to take advantage of the ship's vulnerability. The Rebels would like you to clear the way for their SpecForce operatives.
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Tam Bastion: [The Smuggler's first name], you have a knack for survival.
Tam Bastion: I could use that right now. We're going to hit the Imperials hard. Are you in? [Mission Acceptance Page] [The Rebels would like you to clear the way aboard the Imperial Star Destroyer over Hoth so their SpecForce operatives can carry out a mission of their own.] |
Uprising Battle
Uprising Battles are triggered when the Uprising Battle Readiness meter is completely filled on a planet. Players can accumulate Battle Readiness by running daily Assault Missions on the available planets of their choice.
Imperial Battle
Imperial Battles are triggered when the Imperial Battle Readiness meter is completely filled on a planet.
Battle Missions
Battle Missions grant Victory Points needed to win the current Sector Battle and have a chance to drop Battle Plans. Higher Reward Levels have a higher chance of dropping Battle Plans.
These missions may be multiplayer, with up to 2 additional friends joining in.
Crew Missions
Crew Missions allow The Smuggler to send crew members on missions to assist in collecting Credits, Materials, Crystals, Gear, Crew, Holodisks, Requisition Scrip, and sometimes Chromium.
Crew Runs
Crew runs have assorted rewards depending on the mission selected.
Opportunity Runs
Opportunity runs pay out in rarer or higher quality items, generally crystals and crew, than it's standard counterpart. They cost credits to run.
Battle Runs
Battle runs pay out lower amounts of Victory Points and also reward battle plans.
Opportunity Battle Runs
Opportunity battle runs pay out heavily in Victory Points (with the exception of one that is reserved for holodisk payout). They cost Battle plans to run.