For other uses, see Rebel Assault and Star Wars: Hidden Empire.

Star Wars: Rebel Assault II: The Hidden Empire is a 1995 video game. It is the sequel to Star Wars: Rebel Assault.

Opening crawl

Episode II
THE HIDDEN EMPIRE
By destroying the Death Star, Rebel Forces
proved themselves a serious threat to the
GALACTIC EMPIRE.

Darth Vader, enraged by his defeat, became
obsessed with the Alliance's elimination.

Toward this end, his forces have scoured the
Galaxy for a new weapon; a weapon Vader
hopes can catch the Alliance off guard and
give the Empire undisputed rule of the
Galaxy...

Plot summary

After the destruction of the Death Star, Darth Vader has begun developing a new secret weapon for the Galactic Empire. Meanwhile, in the Rebel Alliance, some rumors of "ghost ships" attacking Rebel patrols have spread among the ranks.

Rebel pilot Kirby with his wingman, Rookie One, receive a distress call from a Corellian Transport, while attacked by TIE Fighters. The pilot had crucial information about the Galactic Empire's new project. After the first wave of TIEs, laser shots come from nowhere and shoot Kirby down. Rookie One is left alone and lands on the planet Dreighton where he goes to rescue the captured transport and escape with it.

Back at Pinnacle Base, Admiral Gial Ackbar helps the pilots understand the message from the freighter. In the Corellian Transport's records, the Alliance learn about a secret Imperial mining facility in the asteroid Belt of Arah and a squadron of X-wings moves to destroy it. During that mission, the X-Wing squadron discovers that the Empire was not simply mining ore, but is instead supplying rare metals required to manufacture a stealth version of the TIE Fighter; the new V38 "Phantom" equipped with a cloaking device invented by Grand Admiral Sarn, allowing them to move through space neither spotted on sensors nor by any pilot until they were ready to strike. After destroying the facility, Maarek is killed along with Rookie One's wingman. Rookie One narrowly escapes into hyperspace. Back at Pinnacle Base, Admiral Ackbar comes up with a plan for 2 people to infiltrate the facility building the Phantom P-38s at Imdaar Alpha.

Rookie One takes a crash course in TIE piloting from Admiral Krane. Then, they head out to the jump point. Rookie One teams up with Ru Murleen on the planet Imdaar. They fly to an Imperial Landing Platform on the far side of the swamp on Swoop Bikes. Disguised as stormtroopers, they infiltrate the Super Star Destroyer Terror. Stealing a TIE Phantom, they manage to destroy both the Terror and the TIE Phantom manufacturing plant.

Though they were able to return the stolen TIE Phantom to a nearby base, the Rebellion was unable to take advantage of the stealth technology, after a self-destruct destroyed their stolen ship.

Development

This part of the series contained mostly original filming with actors and stunts, while the scenery and the space scenes were 3D-rendered. According to LucasArts' magazine The Adventurer, this game was the first media (apart from Caravan of Courage) to incorporate live-action actors and footage in the Star Wars universe since the Return of the Jedi.[5]

In what would foreshadow the filming style of the prequel trilogy, the actors were mainly shot against bluescreens. Most of the environment seen in Rebel Assault II was computer generated; not even the cockpits of the starfighters were constructed sets. Instead, the actors were placed on a bobbing seat-like construct and filmed, while the cockpit (including the proper ship movement) was added in post-production.[6]

The stormtrooper armor, weapons, helmets and suits, and Darth Vader's costume worn by the actors were not made specifically for the game, but were the actual props seen in the original trilogy. They were taken from the archive storage of Lucasfilm, and worn for the first time in 18 years.[6]

Continuity

While Star Wars: Rebel Assault had one portion of gameplay (Rookie One's trench run) deemed as S-canon, its sequel avoided any such difficulties by having a completely original plot. Rookie One's recollections of some of the events of the first two levels of the game appeared in "Excerpts from the Journal of a Rebel Pilot," published in Star Wars Insider 27, while the TIE Phantom has been thence adopted to other sources, and described by Star Wars Insider 66.

The game also established the player Rookie One as a male, something its predecessor had left open. He commands ships not appearing in the previous game, like a YT-1300 light freighter, a B-wing starfighter and a BTL Y-wing starfighter, and encounters new opponents, like TIE/IN interceptors.

Media

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Cover gallery

Credits

By type
Cast Uncredited cast Crew Uncredited crew Special thanks

Cast

Jamison Jones as Rookie One

Jamison Jones as Rookie One

Crew

  • Project Leader/ Programmer/Designer - Vince Lee
  • Visual Design/Lead Artist - Richard Green
  • Art and Animation - Ron K. Lussier, Daniel Colon, Jr., Garry M. Gaber, Eric Ingerson, Craig Rundels, Clint Young, Seth Piezas, Jon Knoles, Bill Stoneham, Alan Iglesias
  • Additional 3D Art provided by Mechadeus - Noah Kennedy, Goose, Thom Bishop, Marco Bertoldo, Bill Neimeyer, Cody Chancellor, Eric Chadwick
  • Lead Video Effects Compositor - Mark Christiansen
  • Lead Art Technician - Aaron Muszalski
  • Video Effects Compositor - Chris Weakley
  • Art Technician - Doug Shannon
  • Storyboard Artist - Paul Topolos
  • Director of Live Video - Hal Barwood
  • Additional Video Production Support - Laurie Blavin, George Young, Joyce Quan, Rick Wise, Jim Rolin, Patrick Sirk, Mike Dondero, Lisa Ginsburg, Blake Tucker, Nelson Hall
  • Sound Designer - Larry the O
  • Sound Quality Control - Peter McConnell
  • Composer and Conductor of Music - John Williams
  • Voice Producer/Director/Casting - Tamlynn Barra
  • Voice Editor - Khris Brown
  • Assistant Voice Editors - Coya Elliott, Julian Kwasneski
  • Voice Production Assistance - Peggy Bartlett
  • Additional Programming - Windows Programming by Matthew Russell, Macintosh Programming by Aaron Giles, Bootmaker Programming by Paul Lefevre
  • Director of Production - Steve Dauterman
  • Production Coordinator - Lleslle Aclaro
  • Quality Assurance Manager - Mark Cartwright
  • Quality Assurance Supervisor - Dan Connors
  • Lead Tester - Brian Kemp
  • Game Testing - Matt Azeveda, Chris Snyder, Brad Grantham, Sean Matheis, Janene Gunning, Albert Chen
  • Lead Compatibility Tester - Chip Hinnenberg
  • Compatibility Testing - Amy Coffman, Doyle Gilstrap, Jim Davison, Anthony Burquez, Scott Douglas
  • Quality Assurance Archivist - Wendy Kaplan
  • Product Marketing Manager - Barbara Gleason
  • Public Relations Manager - Sue Seserman
  • Public Relations Specialist - Tom Sarris
  • Cover Art - Bill Eaken
  • Package Design - Soo Hoo Design, Richard Green
  • Manual Design - Shepard Associates
  • Documentation - Brian Bonet, Jonathan Jackson

Special thanks

Appearances

By type
Characters Organisms Droid models Events Locations
Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea

Characters

Organisms

Droid models

Events

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Weapons and technology

Miscellanea

Sources

Notes and references

External links