"Living Force" was a Wizards of the Coast RPGA organized play campaign, following the model of similar campaigns such as Living Greyhawk. The campaign was set in the Cularin system, created especially for the campaign and detailed in the Living Force Campaign Guide. The campaign was initially set one year after The Phantom Menace,[3] but to keep current with the movies, the Cularin system time jumped almost ten years when Attack of the Clones came out.
The Living Force campaign lasted for six years, coming to a conclusion after Revenge of the Sith was released. The adventures of the campaign were distributed by the RPGA through its membership for conventions and game days. They were supplemented by articles providing stories, information about the Cularin system, and rules updates for the campaign on the Wizards of the Coast website.
The main story arc of the campaign was titled Among the Stars. A side story arc called Law and Order was being created by campaign staff in Great Britain, but was canceled after only four adventures were released.
Contents
The Living Force campaign was composed of a number of story arcs, each lasting one year although with some story elements that continued throughout the campaign. Each year contained four adventure trilogies, of which three contributed to the central story line, with one additional trilogy on more peripheral events. These were trilogies were supplemented with between one and three stand-alone adventures. These adventures were all released first at conventions, but then became available for play at home at a later date.[4]
Most Living Force adventures were designed to be played in the four-hour time slots used at gaming conventions. A Mon Alone was an extra long adventure to be run in two time slots. The adventures were meant for 4-6 players (though for a short time, the RPGA allowed 3-7), and GMs were expected to run the adventures as written and without using house rules, so that all players had a similar play experience. Living Force adventures were usually retired about one and a half to two years after they premiered. Games played within 30 days of the premiere submitted an events summary to the campaign staff, with the results of the majority of the tables determining the results for the campaign (i.e. if a villain escaped for over half the tables submitting events summaries, that villain did escape and could recur later).
Another type of adventure was called an interactive, which had all the available players playing together in a mostly live action roleplaying (LARP) situation. The players mostly interacted with each other and NPCs in a social setting. There were often activities that could be engaged in, such as podracing, gambling, marksmanship contests, or starship combat sims. Players could submit orders to metaorganizations, such as Joh's New and Used Droid Emporium and the Ma'Haffee Shipyard. Some interactives featured periods where the players would break up into groups of 4-6 and sit down for a short segment of tabletop roleplaying. Many interactives only ran once, with the results of that event being the results for the campaign, though a few were made available for later conventions.
| Key: | ||
|---|---|---|
| Adventure trilogies | Associated interactives | Stand-alone adventures |
Articles
Numerous supporting articles for the Living Force campaign were published on the Wizards website. Once the campaign got underway, these typically came out once a week, most written by plot director Morrie Mullins. Many were written as supplements to specific adventures, while others detailed other events in the Cularin system, often in the format of an in-universe component followed by some out-of-universe context and/or roleplaying statistics. J.D. Wiker also wrote some articles more specifically related to roleplaying issues, such as how to properly portray a Jedi or how to create an ongoing campaign villain.
2001
- Sep: Two Heads Aren't Better Than One · Liriana: Dark Force Witch of Cularin · No Droids for You!
- Oct: The Sivulliq Is Out There -- Somewhere · Over Thaere · Shades of Meaning · Yri Worms Wreak Havoc for Miners
- Dec: Cularin's Lady Senator, Lavina Wren · Troop Movements · The Cartel's Gift
2002
- Jan: Senator Wren's Social Calendar · Gang War
- Feb: Discussions With Lanius · Into the Academy
- Mar: Life in the Shadows · Now I Am the Master
- Apr: A Dark Cult · The Sith Fortress · A Friendly Face
- May: Profile of an Assassin
- Jul: Dragon of the Desert · Dark on Dark · A Changing Galaxy · The Cell Revisited
- Aug: Further Discussions With Lanius · Renna's Transport Service
- Oct: Rebirth · Shadow Droids · The Creaking Gate · Trade and Trade Alike
- Nov: Celebrate SoroSuub
- Dec: That Is Nirama's Word
2003
- Jan: A Mother's Memoirs · Cularin's Militia: Exposed!
- Feb: Friendship in the Order · The Lost
- Mar: Tilnes Falling · Felanil Baaks, Jedi Artisan
- Apr: Something to Mull Over · Jedi Artisan Prestige Class
- May: Stories of Caarimon · Long Live the Republic · Jedi Artisan Contest
- Jun: Burnout · Devan
- Jul: Life's Memories · Trouble Follows Us
- Aug: The Darkstaff · Thurm Loogg Speaks
- Sep: Jurisdiction · You Are Not a Jedi Yet · News of the Wyrd
- Oct: Cularin at Night · Conversations With Lanius
- Nov: Thaere Is Not Your Friend · Who Is Baylan?
- Dec: Trammel's Move · False Horizon
2004
- Jan: Destabilization · Reidi Artom's Expansion Manifesto
- Feb: Smuggler's Trade
- Mar: Riboga's Legacy · Conflict and Mastery · Manifesto My Foot · Only a Master of Evil · Home of Wisdom
- Apr: Tales of Nub Saar · Martial Arts · The Hunt Begins · Merr-Sonn · A Mother's Memoirs, Continued
- May: Swoop and Dive · Insecurities · Jungle Warfare
- Jun: Political Platforms · The Duel · Metatheran Promise
- Jul: Droid Rights · Double Cross · Into the Woods · Lockdown · Conversation in Shadow
- Aug: Kilassin For Hire · Sacrifices · Cause of the Month
- Sep: Making of a Witch · Further Conversations with Lanius
- Oct: Academic Review · Professionals at Work · View from the Roof · Priorities
- Nov: Zero Zero Zero · Displacement · Ezil's Return
- Dec: Tramsig's Plan · Standoffs · Disapproval
2005
- Jan: Reprieves · The Oblee
- Mar: Simplicity · The Best Defense · Everyone's a Critic
- Apr: A Mother's Memoirs, Concluded · Letters in the Sand
- May: Insider
- Jun: Conspiracy · Banner Days · Conversations With Lanius · Dark Heart · Stone and Steel
- Jul: All Comers · Osten Dal'Nay · Marching Orders · A Hero's Death
- Aug: Cloud Force · Time After Time · Dark Hands · Idiosyncrasies
- Sep: Tilnes · Sith Battlelords · Hearts of Green and Gold · The Believers · Dark Soul
- Oct: Remember When · What Are We, Then? · Yara: The Unauthorized Biography
- Nov: In All Things Balance
- Dec: Home Again · Cularin Emergency Announcement · Farewell · Life According to Meelo
2006
- Jan: Grudge Match · The Price of Neutrality -- Isolation · The Price of Neutrality -- Rebellion · Dark Hope · The Calm Before the Storm
- Feb: Faded Colors · Closed Circuits · Living Force: Dark Shadows · Living Force: From the Cradle to the Grave
- Mar: Living Force: One Minute to Midnight
2007
General articles
Acilaris on Wizards.com (original site is defunct)
Almas on Wizards.com (original site is defunct)
Asteroid Belt on Wizards.com (original site is defunct)
Creature Feature: Cularin Space Slug on Wizards.com (original site is defunct)
Creature Feature: Swamp Womp Rat! on Wizards.com (original site is defunct)
Cularin on Wizards.com (original site is defunct)
Cularin System on Wizards.com (original site is defunct)
Eskaron on Wizards.com (original site is defunct)
Genarius on Wizards.com (original site is defunct)
Morjakar on Wizards.com (original site is defunct)
Ostfrei on Wizards.com (original site is defunct)
Tarasin on Wizards.com (original site is defunct)
Uffel on Wizards.com (original site is defunct)
Ulbasca on Wizards.com (original site is defunct)
Continuity
The Living Force campaign was a largely stand-alone series, set against the backdrop of events depicted in the movies. It began with the events of Star Wars: Episode I The Phantom Menace, and integrated various references to the events contained within. For instance, one of the early antagonists was the Metatheran Cartel, a splinter corporation that broke away from the Trade Federation. However, all the early adventures were required to occur within the Cularin system, and writers were not allowed to ulitize any plot elements or technologies from the movies.[5] In order to keep pace with the movies, a plot device was included to move that action forward ten years to the setting of Star Wars: Episode II Attack of the Clones; achieved by removing the whole Cularin system from the galaxy through the use of a dark side artifact, and returning it to the galaxy at a later date.
One of the first external references to the Living Force campaign came in Abel G. Peña's Droids, Technology and the Force: A Clash of Phenomena published in March 2005, which involved Uffel in the Yuuzhan Vong War. Later in 2006 and 2007, Karen Traviss mentioned Cularin in both Republic Commando: Triple Zero and Republic Commando: True Colors; the Cularin system was described as Separatist-friendly which did not fully mesh with the campaign itself. The Cularin system was also the setting for Echoes of the Jedi, an adventure written by Peña and Jean-François Boivin for the Dawn of Defiance campaign. This adventure utilized many features from across the Living Force campaign.
Wizards of the Coast also included the Tarasin, Caarite, and Filordus in their Ultimate Alien Anthology. Later, Jedi vs. Sith: The Essential Guide to the Force also made numerous references to the Jedi of the Cularin system, even directly quoting a speech given by Lanius Qel-Bertuk from Friendship in the Order. In 2008, Nirama and the Metatheran Cartel were referenced in Millennium Falcon, then a number of the characters and locations also received entries in The Complete Star Wars Encyclopedia. Later, the Rebellion Era Campaign Guide included an adventure hook set in the Cularin system. Many of the worlds mentioned in passing in the campaign were included in the Appendix of The Essential Atlas.
Notes and references
- ↑
Acilaris on Wizards.com (original site is defunct)
- ↑ The Living Force Campaign Guide states that the Living Force campaign is set one year after the Invasion of Naboo, an event that is dated to 32 BBY by The New Essential Chronology.
- ↑
Living Force Character Guidelines on Wizards.com (original site is defunct)
- ↑
What's the Living Force? on Wizards.com (original site is defunct)
- ↑ Writers Guidelines
External links
Living Force on Wizards.com (original site is defunct)