OnALegendsArticle

"Seron's organization has grown rapidly since the death of Jabba the Hutt — many from Jabba's organization have found their way into the ranks of Seron's."
―General Airen Cracken, Wanted by Cracken[1]

Gornt Seron's organization engaged in a diverse range of illegal activities, such as gambling, theft, smuggling, extortion, murder, and espionage. It was headed by the notorious Gornt Seron. Despite the prevalence of these activities, evidence directly implicating the crime lord in criminal endeavors remained scarce.

Its base of operations was Gornt Seron's castle located in the Korbin Equatorial Range. Jontin, Seron's lieutenant, oversaw the security of Seron's castle and commanded the guards, who were a mix of liberated slaves, ex-mercenaries, and former Imperial soldiers. Seron also used his gambling houses to discreetly hire assassins by providing crucial information through coded phrases during games.

Description

Gornt Seron's castle

Gornt Seron's castle

Some time during the New Republic era,[2] the notorious crime lord Gornt Seron's organization dealt in all manners of illegal activity, including gambling, theft, smuggling, extortion, murder, and espionage. Seron made sure there existed very little evidence of his group's illicit activities. The only charges tracing back to Seron related to underreporting the income of a small number of seemingly legal companies in New Republic territory.[1]

Gornt Seron's castle was a massive and ancient structure in which his organization was based. Perched on a ledge above a deep canyon in the mountains of the Korbin Equatorial Range, the castle's isolation helped Seron keep his operations hidden from outsiders. Seron's organization also extended its operations to many other planets. Besides offering rigged gambling, Seron's gambling houses acted as an information network. They facilitated the exchange of orders, contracts, stolen information, and payoffs through coded conversations or by presenting them as "big jackpots."[1]

History

"Like many master criminals, Seron has been able to direct a complete organization while being able to insulate himself enough from activities so that there is little hard evidence against him."
―General Airen Cracken, Wanted by Cracken[1]

At some point, Seron's organization discovered the New Republic's plan to clean up the remaining Imperial forces in the galaxy. Its agents contacted the New Republic demanding Seron be paid 200,000 credits, which was reluctantly paid. Since that time, all New Republic agents had standing orders to arrest Seron if possible. In an addendum on Seron's file in the document Wanted by Cracken,[1] released in 7 ABY,[2] New Republic General Airen Cracken noted that Seron's organization grew rapidly after the death of Jabba the Hutt, with many former members of Jabba's ranks joining Seron's. Cracken further described how Seron managed to direct his organization while insulating himself from its activities, resulting in a limited amount of hard evidence against him.[1]

Seron owned gambling houses on the industrial planets Celanon and Lianna. At some point, the assassin Londrah visited such a gambling house and joined a table. He ended up winning a huge amount of money due to the dealer cheating in his favor. At another time, a dealer passed a gambler a datachip poorly hidden in a "false bottom" credit coin, which contained the location of Seron's castle on Korbin. On another occasion, a gambler was mistakenly identified as a contact by the pit boss. They started winning significantly and realized that the dealer was cheating to ensure their victory. Along with their winnings, the dealer discreetly handed the character a datachip containing the name and last known location of an intended assassination target.[1]

Personnel

Gornt Seron

Gornt Seron

Numerous personnel served Seron in many different capacities. Jontin, Seron's lieutenant and second-in-command, was responsible for the security of Seron's castle and commanded the castle guards. In Seron's absence, Jontin oversaw control of Seron's organization across Korbin and other worlds. As Seron's most trusted confidant, Jontin was acquainted with Seron's plans and ambitions well before they were set in motion. Jontin was frequently dispatched to resolve matters on Seron's behalf when off-world issues demanded direct oversight.[1]

The guards that served Seron came from numerous sources throughout the galaxy. Most of the guards were formerly enslaved people whom Seron liberated in exchange for three or four years of service. Others included ex-mercenaries and a few former Imperial soldiers who defected from the Empire. This led to a wide variety of weapons and armor among the guards, making them appear more like a group of ragtag thugs than professional soldiers. Most often, they were equipped with blaster pistols, though some carried heavy blaster pistols and blaster rifles. Each guard was also equipped with a comlink and a glowrod.[1]

Seron's personal enforcers were a cut above the traditional soldiers. They safeguarded his organization from external threats and served as Seron's messengers at his gambling houses and other operations. Similar to his guards, Seron personally selected his enforcers. They were armed with heavy blaster pistols, clad in protective vests, and also carried a comlink. If Seron wished to hire an assassin, the assassin was directed to visit a specific gambling house and sit at a particular game table. To confirm their identity, the assassin used a pre-arranged key phrase with the dealer. Throughout the game, the dealer discreetly provided the assassin with crucial information, such as the target's name and location, payment pick-up details, or the names of other contacts who would provide complete instructions.[1]

Behind the scenes

Gornt Seron's organization was introduced in Wanted by Cracken, a supplement to Star Wars: The Roleplaying Game, Second Edition, written by Louis J. Prosperi, and published by West End Games in 1993.[1]

Sources

Notes and references