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An actuating module was a modification that could be added to a blaster for 500 credits. Mercenaries, bounty hunters, and others used the modules because it provided extra power to a weapon, although it also increased the weapon's recoil.[1]

This section of the article assumes 100% game completion of Star Wars Outlaws. Any alternate stories may be noted in the "Behind the scenes" section. The events in this section may or may not have been confirmed as canon.

In 3 ABY[3] the scoundrel Kay Vess used actuating modules to modify the firing rate and power of her VM-19 heavy blaster pistol.[2]

Behind the scenes

Actuating modules were first mentioned in the canon continuity in Gadgets and Gear, a roleplaying supplementary sourcebook for the Star Wars Roleplaying series that was published by Fantasy Flight Games in 2019.[1] They first appeared as blaster upgrade components in the 2024 Massive Entertainment video game Star Wars Outlaws.[2]

The modules first appeared in the Star Wars Legends continuity in Rescue at Glare Peak, a roleplaying adventure module for Star Wars: Age of Rebellion published by Fantasy Flight Games in 2014.[4]

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