• Game Director – Stig Asmussen
  • Technical Director – Jiesang Song
  • Audio Director – Nick Laviers
  • Lead Combat Designer – Jason de Heras
  • Lead Level Designer – Jeff Magers
  • Lead Technical Designer – Brandon Kelch
  • Narrative Lead – Aaron Contreras
  • Art Directors – Ken Feldman, Chris Sutton
  • Lead Concept Artist – Jordan Lamarre-Wan
  • Lead UX/UI Designer – Kevin Kvalstad
  • Lead Character Artist – Lars Martinsson
  • Lead VFX Artist – Jason Burton
  • Lead Animator – Bruce Ferriz
  • Lead Technical Animator – James Cockerham
  • Cinematic Lead – John Ebenger
  • Dialogue Lead – Harrison Deutsch
  • Lead Dialogue Designer – Todd Piperi
  • Lead Software Engineers – Dylan Barrie, Fabrice Odero, Tim Welch
  • Composer – Stephen Barton, Gordy Haab
Respawn Studio
  • Head of Respawn – Vincent Zampella
  • VP of Operations Respawn – Daniel Suarez
  • VP Studio Head of Strategy & Operations for Respawn – Dusty Welch
Jedi – Fallen Order Game Team
  • Level Design
    • Senior Level Designer – Adam Jones, Jamie Uhrmacher, Mark Kevern, Martin Badowsky, Mike Hurst
    • Level Designer – Jared Merback, Liz Wright, Marc Nguyen, Nicholas G Cameron, Robert Bloss
    • Scripter/Level Designer – Jonathan Wright, Raul Siqueira
    • Collision Designer – Joseph Chavez, Oscar Ponce, Paulette Larriva
  • Combat Design
    • Senior Combat Designer – Elizabeth Kim
    • Senior Game Designer – Justin Perez
    • Combat Designers – Jason Zhu, Kevin Hsu, Marcus Luna De Leon
    • Senior Combat/Systems Designer – Saitong Man
  • Technical Design
    • Senior Technical Designers – Bill Gahr, Robert West
    • Systems Designer – Michel Wong
    • Technical Designer – Nick Miller
  • Engineering
    • Senior Software Engineers – Adrian Sotelo, Bartlomiej Waszak, Bobby Wilkinson, David Guzman, Dustin Hulm, Jon Davis
    • Build and Release Manager – Chris Hughes
    • Software Engineers – Dustin Biser, Garrett Woodford, Joe Lubertazzi, Kurihi Chargualaf, Manasi Vakani, Shiyang Ao, Yash Ahuja
  • Narrative
    • Senior Narrative Designers – Adnan Chatriwala, Jessica Hara Campbell
    • Narrative Designers – Cheyenne Pualani Morrin, Sabine Rösgren
    • Dialogue Designer – Clayton Hogston
    • Senior Technical Designer – David Midgley
    • Cinematic Designer – Jarrette Torcedo
    • Game Writers – Matt Michnovetz, Megan Fausti
    • Senior Cinematic Designer – Vahram Antonian
  • Animation
    • Animators – Daesup Chang, Laure Retif Wojda, Marvin Rojas, Michael Padilla, Leonardo Martinez, Robert Anaya, Taylor Holmes
    • Senior Animators – Daniel Carey, David Nam, Nathan Dunlap, Thomas Cannell
  • Technical Animation
    • Technical Animators – Anthony Tang, Han Liu, Qiao Wang
    • Senior Technical Animator – Jesus Baeza
  • Character Art
    • Associate 3D Artist – Ben Lee
    • Principal Character Artists – Hanno Hagedorn, Jaehyup Keum
    • Character Artist – Shifally Rattan
    • Senior Character Artists – Vince Rizzi, Yevhen Lisunov
  • Hard Surface
    • Hard Surface Artists – Jinho Jang, Kevin Duong
    • Senior Hard Surface Artists – Tim Wallace, Wesley Griffith
  • Environment Art
    • Environment Artists – Alberto Rodriguez, Carlos Rizo, David Miragliotta, Evan Cwiertny, Joseph Bieschke, Nate Rulli, Ryan Schake, Stephanie Diez De Sollano, Steve Hong
    • Senior Environment Artists – David Brumbley, David Henchey, Greg Prior, James Catterson, Jeremy Minor, Jobye Karmaker, Kaelin Hinnant, Kahlil Reedy, Lucas Sparks, Robert Wilinski, Sarah Wang Contreras
    • Matte Painter – Ethan Ayer
    • Senior Artist – Hanhee Lee
    • Principal Environment Artist – Jean Rochefort
  • Technical Art
    • Senior Technical Artists – Christopher "Berryman" Berry, Richard Greenspan
  • Destruction
    • Senior Dynamics Artist – Konstantin Leontyev
    • Dynamics Artist – Sean Mulqueen
  • Lighting
    • Lighting Artists – Doris Wang, Kai Wang, Nora Shramek
    • Senior Lighting Artists – Han Soo Im, William Schilthuis
  • VFX
    • Senior VFX Artist – Adam Bender
    • VFX Artists – Kevin Kim, Kevin Milmoe
  • UI/UX
    • UI Map Artist – Jason Soss
    • Technical Artist – Jim Watson
    • Visual Designer – Ricky Linn
    • Senior Visual Designer – Ted Angelilli
  • Additional UI/UX by Dice LA
    • UX / UI Designers – Edward Moore, James Frykman
    • Tech Design Lead – Steve Lin
    • Technical UI Designer – Rob Watkins
    • Associate Development Manager – AJ Gonzalez
  • Audio
    • Senior Sound Designers – Kevin Notar, Sam Bird
    • Music Implementer – Kory McMaster
    • Dialogue Assistant – Nicholas Friedemann
    • Sound Designer – Nick Von Kaenel, Stefan Kovatchev
    • Technical Sound Designers – Oscar Coen, Paxson Helgesen
  • Production
    • Producers – Blair Brown, Colin Campbell, Jordan Klein, Paul Hatfield, Rhonda Cox
    • Executive Assistant – JoLenna Johnson
    • Senior Producers – Jonas Lundqvist, Kasumi Shishido, Rich Phim
    • Director, Studio Operations Samantha Parker
  • QA