Durable |
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| Reduces Melee and Ranged Damage received by 5% | ||||||||||||||
| Increases by an additional 5% | ||||||||||||||
| Increases by an additional 5% | ||||||||||||||
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Evasion |
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| Increased Dodge by 10% | ||||||||||||||
| Increases by an additional 5% | ||||||||||||||
| Increases by an additional 5% | ||||||||||||||
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Hit and Run |
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| Increases movement speed for a moderate duration after defeating an enemy | ||||||||||||||
| Increases Energy gain while moving | ||||||||||||||
| Gain Haste for a moderate duration after defeating an enemy | ||||||||||||||
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Overcharge |
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| Increases Ranged Damage by 10%, but reduces maximum Energy by 50% | ||||||||||||||
| Increases by an additional 10% | ||||||||||||||
| Increases by an additional 20% | ||||||||||||||
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Relentless |
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| Increases maximum Energy by 50 | ||||||||||||||
| Gain additional energy when an Enemy is defeated | ||||||||||||||
| Auto-attacks generate Energy | ||||||||||||||
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Self-Preservation |
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| Taking damage increases movement speed for a moderate duration. 12-second cooldown | ||||||||||||||
| Grants +10% dodge with Self-Preservation equipped | ||||||||||||||
| Gain Obscured while moving | ||||||||||||||
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Streetwise |
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| Increases movement speed when out of combat | ||||||||||||||
| Increases movement speed | ||||||||||||||
| Adds 50% Dodge for 3 seconds when entering combat | ||||||||||||||
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Tenacity |
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| Provides brief immunity to Burn, Bleed, or Poison. 12-second cooldown. | ||||||||||||||
| Reduces cooldown to 8 seconds | ||||||||||||||
| Gain Armored for a short duration after removing Burn, Bleed, or Poison | ||||||||||||||
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Vigor |
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| Start a mission with 15% Ultimate Energy | ||||||||||||||
| Increase Ultimate Energy by an additional 15% | ||||||||||||||
| Increase Ultimate Energy by an additional 30% | ||||||||||||||
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