Reed Knight is a level designer and game tester who has worked on various LucasArts Star Wars video games. He was lead level designer on Star Wars: Galactic Battlegrounds.[1]
Gameography
| Year | Title | Credit | Notes |
| 1994 | Star Wars X-Wing — Collector's CD-ROM | Tester | |
| 1994 | Star Wars: TIE Fighter — Defender of the Empire | Testing | |
| 1995 | Star Wars: TIE Fighter — Defender of the Empire | Assistant Tester | |
| 1995 | Star Wars: Dark Forces | Tester | |
| 1996 | Star Wars: Shadows of the Empire | Quality Assurance | |
| 1997 | Star Wars: Jedi Knight: Dark Forces II | Level/Scenario Design | |
| 1998 | Star Wars: Jedi Knight: Mysteries of the Sith | Thanks | |
| 1998 | Star Wars: DroidWorks | Thanks | |
| 2000 | Star Wars: Episode I: Battle for Naboo | Level Design and Scripting | |
| 2001 | Star Wars: Galactic Battlegrounds | Lead Level Design | |
| 2002 | Star Wars: Bounty Hunter | Thanks | |
| 2002 | Star Wars: Starfighter | Personal Thanks | |
| 2005 | Star Wars: Republic Commando | Level design |
