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Power Control was one of many types of matches that could be played in the Grand Arena. In Power Control, the Hunters had to fight to control three separate circular "Control Points" spread across the battlefield and identified by Power Control consoles and R6 astromech droids. Teams could not score unless they held the majority of the Control Points, and if they managed to seize all three points, they supercharged their progress, speeding up the acquisition of points and dominating the opposition.[1]

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