Edvard Toth is a Hungarian-born, California-based multi-disciplinary creative professional and interactive entertainment industry veteran.[1] He notably worked on the 2000 video game Star Wars: Demolition, for which he modeled some and textured all vehicles and set up their object hierarchies, modeled some and textured all level assets, created level-of-detail objects, made ground-tilesets and sky backdrop mattes, textured the Jabba's Palace-themed shell, researched and developed the holographic projection.[2]
Notes and references
- ↑ 1.0 1.1 1.2
About by Edvard Toth on Edvard Toth's official website (backup link archived on May 12, 2020)
- ↑
Star Wars: Demolition on Edvard Toth's official website (backup link archived on January 29, 2020)