Edvard Toth is a Hungarian-born, California-based multi-disciplinary creative professional and interactive entertainment industry veteran.[1] He notably worked on the 2000 video game Star Wars: Demolition, for which he modeled some and textured all vehicles and set up their object hierarchies, modeled some and textured all level assets, created level-of-detail objects, made ground-tilesets and sky backdrop mattes, textured the Jabba's Palace-themed shell, researched and developed the holographic projection.[2]

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