Danny Mak is a senior character artist who served as a concept artist for 2017's Star Wars: Jedi Challenges augmented/virtual reality experience, establishing a pipeline for modeling and texturing 3D, hand painted characters, environment and vehicles for the game, as well as menotoring junior artist.[1] Mak worked on Jedi Challenges closely alongside Adam Schuman while employed by Blind Squirrel Games,[2] starting with the game development company in June of 2015 but leaving in February 2019, going on to work for companies like Funcom and Singularity 6, though he now operates as a freelance concept artist and modeler-for-hire.[1]

Works

Gameography

Year Title Notes
2017 Star Wars: Jedi Challenges Character & concept artist

Sources

Notes and references

  1. 1.0 1.1 1.2 1.3 LinkedIn-Logo Danny Mak on LinkedIn (backup link)
  2. ArtStation-Logo Danny Mak (@tricyclecaptain) on ArtStation: STAR WARS: Jedi Challenges | Strategic Combat 2 (July 20, 2018): "I had the pleasure of working on countless characters, environments/weapons and ships for Disney's Star Wars: Jedi Challanges | Strategic Combat. An AR game for mobile. Here are some assets I can show from the game. They're all hand painted textures. Characters/weapons were 512x512 while some of the ships/vehicles are 1k. Used 3DCoat to bake textures and paint. Learned a lot on this project. Specifically pushing the amount of detail that I could fit onto a 515x512. Special thanks to Adam Schuman for helping establish a style." (backup link)

External links